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osu-lazer/osu.Game.Rulesets.Catch
ekrctb 3278a1d7d8 Standardize osu!catch coordinate system
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)

This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
..
Beatmaps Standardize osu!catch coordinate system 2020-07-02 00:21:45 +09:00
Difficulty Standardize osu!catch coordinate system 2020-07-02 00:21:45 +09:00
Judgements Adjust catch HP increase values 2020-01-07 15:09:30 +09:00
MathUtils Fix some weird private field names 2019-12-11 14:10:35 +09:00
Mods Add spaces to comments 2020-05-04 18:36:24 -07:00
Objects Standardize osu!catch coordinate system 2020-07-02 00:21:45 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Standardize osu!catch coordinate system 2020-07-02 00:21:45 +09:00
Resources/Testing/Beatmaps Trim unnecessary file contents 2019-08-01 18:04:57 +09:00
Scoring Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
Skinning Add base legacy skin transformer 2020-06-21 23:06:55 +02:00
UI Standardize osu!catch coordinate system 2020-07-02 00:21:45 +09:00
CatchInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
CatchRuleset.cs Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Add catcher kiai/fail animation states 2020-03-10 15:28:37 +09:00
osu.Game.Rulesets.Catch.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00