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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs
2019-01-24 17:43:03 +09:00

43 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
{
public class HitCirclePiece : HitObjectPiece
{
private readonly HitCircle hitCircle;
public HitCirclePiece(HitCircle hitCircle)
: base(hitCircle)
{
this.hitCircle = hitCircle;
Origin = Anchor.Centre;
Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
Scale = new Vector2(hitCircle.Scale);
CornerRadius = Size.X / 2;
InternalChild = new RingPiece();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
PositionBindable.BindValueChanged(_ => UpdatePosition(), true);
StackHeightBindable.BindValueChanged(_ => UpdatePosition());
ScaleBindable.BindValueChanged(v => Scale = new Vector2(v), true);
}
protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
}
}