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43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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public class HitCirclePlacementBlueprint : PlacementBlueprint
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{
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public new HitCircle HitObject => (HitCircle)base.HitObject;
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public HitCirclePlacementBlueprint()
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: base(new HitCircle())
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{
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InternalChild = new HitCirclePiece(HitObject);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
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HitObject.Position = GetContainingInputManager().CurrentState.Mouse.Position;
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}
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protected override bool OnClick(ClickEvent e)
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{
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HitObject.StartTime = EditorClock.CurrentTime;
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EndPlacement();
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return true;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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HitObject.Position = e.MousePosition;
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return true;
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}
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}
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}
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