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osu-lazer/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs
2018-04-13 18:26:38 +09:00

37 lines
1.0 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Storyboards.Drawables
{
public class DrawableStoryboardLayer : Container
{
public StoryboardLayer Layer { get; private set; }
public bool Enabled;
public override bool IsPresent => Enabled && base.IsPresent;
public DrawableStoryboardLayer(StoryboardLayer layer)
{
Layer = layer;
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Enabled = layer.EnabledWhenPassing;
}
[BackgroundDependencyLoader]
private void load()
{
foreach (var element in Layer.Elements)
{
if (element.IsDrawable)
Add(element.CreateDrawable());
}
}
}
}