mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 19:12:57 +08:00
75 lines
3.1 KiB
C#
75 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Storyboards;
|
|
using osu.Game.Storyboards.Drawables;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestSceneStoryboardSamplePlayback : PlayerTestScene
|
|
{
|
|
private Storyboard storyboard;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config)
|
|
{
|
|
config.SetValue(OsuSetting.ShowStoryboard, true);
|
|
|
|
storyboard = new Storyboard();
|
|
var backgroundLayer = storyboard.GetLayer("Background");
|
|
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20));
|
|
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20));
|
|
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20));
|
|
}
|
|
|
|
[Test]
|
|
public void TestStoryboardSamplesStopDuringPause()
|
|
{
|
|
checkForFirstSamplePlayback();
|
|
|
|
AddStep("player paused", () => Player.Pause());
|
|
AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value);
|
|
AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
|
|
|
|
AddStep("player resume", () => Player.Resume());
|
|
AddUntilStep("any storyboard samples playing after resume", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
|
|
}
|
|
|
|
[Test]
|
|
public void TestStoryboardSamplesStopOnSkip()
|
|
{
|
|
checkForFirstSamplePlayback();
|
|
|
|
AddStep("skip intro", () => InputManager.Key(osuTK.Input.Key.Space));
|
|
AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
|
|
|
|
AddUntilStep("any storyboard samples playing after skip", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
|
|
}
|
|
|
|
private void checkForFirstSamplePlayback()
|
|
{
|
|
AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null);
|
|
AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
|
|
}
|
|
|
|
private IEnumerable<DrawableStoryboardSample> allStoryboardSamples => Player.ChildrenOfType<DrawableStoryboardSample>();
|
|
|
|
protected override bool AllowFail => false;
|
|
|
|
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
|
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false);
|
|
|
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
|
|
new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio);
|
|
}
|
|
}
|