mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 09:30:08 +08:00
230 lines
7.9 KiB
C#
230 lines
7.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Runtime.Versioning;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Colour;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Logging;
|
|
using osu.Game;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Overlays.Notifications;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
using Squirrel;
|
|
using Squirrel.SimpleSplat;
|
|
|
|
namespace osu.Desktop.Updater
|
|
{
|
|
[SupportedOSPlatform("windows")]
|
|
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
|
|
{
|
|
private UpdateManager updateManager;
|
|
private INotificationOverlay notificationOverlay;
|
|
|
|
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
|
|
|
|
private static readonly Logger logger = Logger.GetLogger("updater");
|
|
|
|
/// <summary>
|
|
/// Whether an update has been downloaded but not yet applied.
|
|
/// </summary>
|
|
private bool updatePending;
|
|
|
|
private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(INotificationOverlay notifications)
|
|
{
|
|
notificationOverlay = notifications;
|
|
|
|
SquirrelLocator.CurrentMutable.Register(() => squirrelLogger, typeof(ILogger));
|
|
}
|
|
|
|
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
|
|
|
|
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
|
|
{
|
|
// should we schedule a retry on completion of this check?
|
|
bool scheduleRecheck = true;
|
|
|
|
const string github_token = null; // TODO: populate.
|
|
|
|
try
|
|
{
|
|
updateManager ??= new GithubUpdateManager(@"https://github.com/ppy/osu", false, github_token, @"osulazer");
|
|
|
|
var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);
|
|
|
|
if (info.ReleasesToApply.Count == 0)
|
|
{
|
|
if (updatePending)
|
|
{
|
|
// the user may have dismissed the completion notice, so show it again.
|
|
notificationOverlay.Post(new UpdateCompleteNotification(this));
|
|
return true;
|
|
}
|
|
|
|
// no updates available. bail and retry later.
|
|
return false;
|
|
}
|
|
|
|
scheduleRecheck = false;
|
|
|
|
if (notification == null)
|
|
{
|
|
notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
|
|
Schedule(() => notificationOverlay.Post(notification));
|
|
}
|
|
|
|
notification.Progress = 0;
|
|
notification.Text = @"Downloading update...";
|
|
|
|
try
|
|
{
|
|
await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
|
|
|
|
notification.Progress = 0;
|
|
notification.Text = @"Installing update...";
|
|
|
|
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
|
|
|
|
notification.State = ProgressNotificationState.Completed;
|
|
updatePending = true;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
if (useDeltaPatching)
|
|
{
|
|
logger.Add(@"delta patching failed; will attempt full download!");
|
|
|
|
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
|
|
// try again without deltas.
|
|
await checkForUpdateAsync(false, notification).ConfigureAwait(false);
|
|
}
|
|
else
|
|
{
|
|
// In the case of an error, a separate notification will be displayed.
|
|
notification.State = ProgressNotificationState.Cancelled;
|
|
notification.Close();
|
|
|
|
Logger.Error(e, @"update failed!");
|
|
}
|
|
}
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
|
|
scheduleRecheck = true;
|
|
}
|
|
finally
|
|
{
|
|
if (scheduleRecheck)
|
|
{
|
|
// check again in 30 minutes.
|
|
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
updateManager?.Dispose();
|
|
}
|
|
|
|
private class UpdateCompleteNotification : ProgressCompletionNotification
|
|
{
|
|
[Resolved]
|
|
private OsuGame game { get; set; }
|
|
|
|
public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
|
|
{
|
|
Text = @"Update ready to install. Click to restart!";
|
|
|
|
Activated = () =>
|
|
{
|
|
updateManager.PrepareUpdateAsync()
|
|
.ContinueWith(_ => updateManager.Schedule(() => game?.AttemptExit()));
|
|
return true;
|
|
};
|
|
}
|
|
}
|
|
|
|
private class UpdateProgressNotification : ProgressNotification
|
|
{
|
|
private readonly SquirrelUpdateManager updateManager;
|
|
|
|
public UpdateProgressNotification(SquirrelUpdateManager updateManager)
|
|
{
|
|
this.updateManager = updateManager;
|
|
}
|
|
|
|
protected override Notification CreateCompletionNotification()
|
|
{
|
|
return new UpdateCompleteNotification(updateManager);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
IconContent.AddRange(new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
|
|
},
|
|
new SpriteIcon
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Icon = FontAwesome.Solid.Upload,
|
|
Colour = Color4.White,
|
|
Size = new Vector2(20),
|
|
}
|
|
});
|
|
}
|
|
|
|
public override void Close()
|
|
{
|
|
// cancelling updates is not currently supported by the underlying updater.
|
|
// only allow dismissing for now.
|
|
|
|
switch (State)
|
|
{
|
|
case ProgressNotificationState.Cancelled:
|
|
base.Close();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private class SquirrelLogger : ILogger, IDisposable
|
|
{
|
|
public Squirrel.SimpleSplat.LogLevel Level { get; set; } = Squirrel.SimpleSplat.LogLevel.Info;
|
|
|
|
public void Write(string message, Squirrel.SimpleSplat.LogLevel logLevel)
|
|
{
|
|
if (logLevel < Level)
|
|
return;
|
|
|
|
logger.Add(message);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|