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osu-lazer/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyManiaJudgementPiece.cs
Dean Herbert 0d21c0e49c Remove StageDefinition from configuration lookups
I added this for future usage, but it turns out I can get the
definitions directly from `ManiaBeatmap`.
2022-10-07 15:24:36 +09:00

92 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public class LegacyManiaJudgementPiece : CompositeDrawable, IAnimatableJudgement
{
private readonly HitResult result;
private readonly Drawable animation;
public LegacyManiaJudgementPiece(HitResult result, Drawable animation)
{
this.result = result;
this.animation = animation;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
float? scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value;
if (scorePosition != null)
scorePosition -= Stage.HIT_TARGET_POSITION + 150;
Y = scorePosition ?? 0;
if (animation != null)
{
InternalChild = animation.With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
});
}
}
public void PlayAnimation()
{
if (animation == null)
return;
(animation as IFramedAnimation)?.GotoFrame(0);
this.FadeInFromZero(20, Easing.Out)
.Then().Delay(160)
.FadeOutFromOne(40, Easing.In);
switch (result)
{
case HitResult.None:
break;
case HitResult.Miss:
animation.ScaleTo(1.2f).Then().ScaleTo(1, 100, Easing.Out);
animation.RotateTo(0);
animation.RotateTo(RNG.NextSingle(-5.73f, 5.73f), 100, Easing.Out);
break;
default:
animation.ScaleTo(0.8f)
.Then().ScaleTo(1, 40)
// this is actually correct to match stable; there were overlapping transforms.
.Then().ScaleTo(0.85f)
.Then().ScaleTo(0.7f, 40)
.Then().Delay(100)
.Then().ScaleTo(0.4f, 40, Easing.In);
break;
}
}
public Drawable GetAboveHitObjectsProxiedContent() => null;
}
}