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https://github.com/ppy/osu.git
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267 lines
9.5 KiB
C#
267 lines
9.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Localisation;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Utils;
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using osuTK;
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namespace osu.Game.Updater
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{
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/// <summary>
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/// An update manager which only shows notifications after an update completes.
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/// </summary>
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public partial class UpdateManager : CompositeDrawable
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{
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/// <summary>
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/// Whether this UpdateManager should be or is capable of checking for updates.
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/// </summary>
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public bool CanCheckForUpdate => game.IsDeployedBuild &&
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// only implementations will actually check for updates.
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GetType() != typeof(UpdateManager);
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public virtual ReleaseStream? FixedReleaseStream => null;
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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[Resolved]
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private OsuGameBase game { get; set; } = null!;
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[Resolved]
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protected INotificationOverlay Notifications { get; private set; } = null!;
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protected IBindable<ReleaseStream> ReleaseStream => releaseStream;
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private readonly Bindable<ReleaseStream> releaseStream = new Bindable<ReleaseStream>();
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private CancellationTokenSource updateCancellationSource = new CancellationTokenSource();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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string version = game.Version;
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string lastVersion = config.Get<string>(OsuSetting.Version);
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if (game.IsDeployedBuild)
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{
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// only show a notification if we've previously saved a version to the config file (ie. not the first run).
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if (!string.IsNullOrEmpty(lastVersion) && version != lastVersion)
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Notifications.Post(new UpdateCompleteNotification(version));
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// make sure the release stream setting matches the build which was just run.
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if (FixedReleaseStream != null)
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config.SetValue(OsuSetting.ReleaseStream, FixedReleaseStream.Value);
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// notify the user if they're using a build that is not officially sanctioned.
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if (RuntimeInfo.EntryAssembly.GetCustomAttribute<OfficialBuildAttribute>() == null)
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Notifications.Post(new SimpleNotification { Text = NotificationsStrings.NotOfficialBuild });
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}
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else
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{
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// log that this is not an official build, for if users build their own game without an assembly version.
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// this is only logged because a notification would be too spammy in local test builds.
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Logger.Log(NotificationsStrings.NotOfficialBuild.ToString());
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}
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// debug / local compilations will reset to a non-release string.
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// can be useful to check when an install has transitioned between release and otherwise (see OsuConfigManager's migrations).
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config.SetValue(OsuSetting.Version, version);
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config.BindWith(OsuSetting.ReleaseStream, releaseStream);
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releaseStream.BindValueChanged(_ => CheckForUpdate());
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CheckForUpdate();
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}
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/// <summary>
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/// Immediately checks for any available update.
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/// </summary>
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public void CheckForUpdate()
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{
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CheckForUpdateAsync().FireAndForget();
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}
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/// <summary>
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/// Immediately checks for any available update.
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/// </summary>
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/// <returns>
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/// <c>true</c> if any updates are available, <c>false</c> otherwise.
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/// May return true if an error occured (there is potentially an update available).
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/// </returns>
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public async Task<bool> CheckForUpdateAsync(CancellationToken cancellationToken = default) => await Task.Run(async () =>
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{
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if (!CanCheckForUpdate)
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return false;
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var cts = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
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// Cancels the last update and closes any existing notifications as stale.
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using (var lastCts = Interlocked.Exchange(ref updateCancellationSource, cts))
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await lastCts.CancelAsync().ConfigureAwait(false);
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try
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{
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return await PerformUpdateCheck(cts.Token).ConfigureAwait(false);
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}
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catch (Exception e)
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{
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Logger.Log($"{nameof(PerformUpdateCheck)} failed ({e.Message})");
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return true;
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}
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}, cancellationToken).ConfigureAwait(false);
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/// <summary>
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/// Performs an asynchronous check for application updates.
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/// </summary>
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/// <returns>Whether any update is waiting. May return true if an error occured (there is potentially an update available).</returns>
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protected virtual Task<bool> PerformUpdateCheck(CancellationToken cancellationToken) => Task.FromResult(false);
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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updateCancellationSource.Cancel();
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updateCancellationSource.Dispose();
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}
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private partial class UpdateCompleteNotification : SimpleNotification
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{
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private readonly string version;
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public UpdateCompleteNotification(string version)
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{
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this.version = version;
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Text = NotificationsStrings.GameVersionAfterUpdate(version);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, ChangelogOverlay changelog, INotificationOverlay notificationOverlay)
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{
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Icon = FontAwesome.Solid.CheckSquare;
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IconContent.Colour = colours.BlueDark;
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Activated = delegate
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{
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notificationOverlay.Hide();
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changelog.ShowBuild(version);
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return true;
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};
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}
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}
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public partial class UpdateDownloadProgressNotification : ProgressNotification
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{
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private readonly CancellationToken cancellationToken;
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public UpdateDownloadProgressNotification(CancellationToken cancellationToken)
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{
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this.cancellationToken = cancellationToken;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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IconContent.AddRange(new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.Download,
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Size = new Vector2(34),
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Colour = OsuColour.Gray(0.2f),
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Depth = float.MaxValue,
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}
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});
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}
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protected override void Update()
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{
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base.Update();
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if (cancellationToken.IsCancellationRequested)
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FailDownload();
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}
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public void StartDownload()
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{
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State = ProgressNotificationState.Active;
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Progress = 0;
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Text = NotificationsStrings.DownloadingUpdate;
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}
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public void FailDownload()
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{
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State = ProgressNotificationState.Cancelled;
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Close(false);
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}
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protected override Notification CreateCompletionNotification() => new UpdateReadyNotification(cancellationToken)
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{
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Activated = () =>
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{
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if (cancellationToken.IsCancellationRequested)
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return true;
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return CompletionClickAction?.Invoke() ?? true;
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}
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};
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}
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public partial class UpdateReadyNotification : ProgressCompletionNotification
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{
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private readonly CancellationToken cancellationToken;
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public UpdateReadyNotification(CancellationToken cancellationToken)
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{
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this.cancellationToken = cancellationToken;
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Text = NotificationsStrings.UpdateReadyToInstall;
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}
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protected override void Update()
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{
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base.Update();
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if (cancellationToken.IsCancellationRequested)
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Close(false);
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}
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}
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public partial class UpdateAvailableNotification : SimpleNotification
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{
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private readonly CancellationToken cancellationToken;
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public UpdateAvailableNotification(CancellationToken cancellationToken)
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{
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this.cancellationToken = cancellationToken;
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Icon = FontAwesome.Solid.Download;
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}
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protected override void Update()
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{
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base.Update();
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if (cancellationToken.IsCancellationRequested)
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Close(false);
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}
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}
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}
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}
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