mirror of
https://github.com/ppy/osu.git
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6a9064cf44
Also fixes value change callbacks in BDL (very bad) and potential lingering initial transforms.
80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Skinning.Triangles
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{
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public partial class TrianglesUnstableRateCounter : UnstableRateCounter, ISerialisableDrawable
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{
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private const float alpha_when_invalid = 0.3f;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.BlueLighter;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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IsValid.BindValueChanged(e =>
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DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint), true);
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FinishTransforms(true);
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}
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protected override IHasText CreateText() => new TextComponent
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{
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Alpha = alpha_when_invalid
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};
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private partial class TextComponent : CompositeDrawable, IHasText
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{
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public LocalisableString Text
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{
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get => text.Text;
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set => text.Text = value;
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}
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private readonly OsuSpriteText text;
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public TextComponent()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(2),
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.Numeric.With(size: 16, fixedWidth: true)
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},
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new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.Numeric.With(size: 8, fixedWidth: true),
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Text = @"UR",
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Padding = new MarginPadding { Bottom = 1.5f },
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}
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}
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};
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}
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}
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}
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}
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