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osu-lazer/osu.Game/Skinning/LegacyRankDisplay.cs
T

133 lines
4.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osuTK;
namespace osu.Game.Skinning
{
public partial class LegacyRankDisplay : CompositeDrawable, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
[Resolved]
private ScoreProcessor scoreProcessor { get; set; } = null!;
[Resolved]
private ISkinSource source { get; set; } = null!;
[SettingSource(typeof(DefaultRankDisplayStrings), nameof(DefaultRankDisplayStrings.PlaySamplesOnRankChange))]
public BindableBool PlaySamples { get; set; } = new BindableBool(true);
private readonly Sprite rankDisplay;
private SkinnableSound rankDownSample = null!;
private SkinnableSound rankUpSample = null!;
private Bindable<double?> lastSamplePlayback = null!;
private double lastChangeTime;
private ScoreRank? displayedRank;
private const int time_between_changes = 1500;
public LegacyRankDisplay()
{
AutoSizeAxes = Axes.Both;
AddInternal(rankDisplay = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
[BackgroundDependencyLoader]
private void load(SkinEditor? skinEditor, SessionStatics statics)
{
AddRangeInternal(new Drawable[]
{
rankDownSample = new SkinnableSound(new SampleInfo("Gameplay/rank-down")),
rankUpSample = new SkinnableSound(new SampleInfo("Gameplay/rank-up")),
});
if (skinEditor != null)
PlaySamples.Value = false;
lastSamplePlayback = statics.GetBindable<double?>(Static.LastRankChangeSamplePlaybackTime);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateRank(scoreProcessor.Rank.Value);
}
protected override void Update()
{
base.Update();
var currentRank = scoreProcessor.Rank.Value;
if (currentRank == displayedRank)
return;
if (Time.Current - lastChangeTime >= time_between_changes || scoreProcessor.HasCompleted.Value || currentRank == ScoreRank.F)
updateRank(currentRank);
}
private void updateRank(ScoreRank rank)
{
var texture = source.GetTexture($"ranking-{rank}-small");
rankDisplay.Texture = texture;
if (texture != null && displayedRank != null)
{
var transientRank = new Sprite
{
Texture = texture,
Blending = BlendingParameters.Additive,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BypassAutoSizeAxes = Axes.Both,
};
AddInternal(transientRank);
transientRank.FadeOutFromOne(500, Easing.Out)
.ScaleTo(new Vector2(1.625f), 500, Easing.Out)
.Expire();
}
// Check sample time separately to ensure two copies of the rank display don't both play samples on a change.
bool enoughSampleTimeElapsed = !lastSamplePlayback.Value.HasValue || Time.Current - lastSamplePlayback.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME;
// Also don't play rank-down sfx on quit/retry/initial update.
if (displayedRank != null && rank > ScoreRank.F && PlaySamples.Value && enoughSampleTimeElapsed)
{
if (rank > displayedRank)
rankUpSample.Play();
else
rankDownSample.Play();
lastSamplePlayback.Value = Time.Current;
}
displayedRank = rank;
lastChangeTime = Time.Current;
}
}
}