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osu-lazer/osu.Game/Screens/SelectV2/WedgeBackground.cs
T

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1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.SelectV2
{
internal sealed partial class WedgeBackground : InputBlockingContainer
{
public float StartAlpha { get; init; } = 0.9f;
public float FinalAlpha { get; init; } = 0.6f;
public float WidthForGradient { get; init; } = 0.3f;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Width = 0.6f,
Alpha = 0.5f,
Colour = ColourInfo.GradientHorizontal(colourProvider.Background2, colourProvider.Background2.Opacity(0)),
},
new Box
{
RelativeSizeAxes = Axes.Both,
Width = 1 - WidthForGradient,
Colour = colourProvider.Background5.Opacity(StartAlpha),
},
new Box
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = WidthForGradient,
Colour = ColourInfo.GradientHorizontal(colourProvider.Background5.Opacity(StartAlpha), colourProvider.Background5.Opacity(FinalAlpha)),
},
};
}
}
}