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osu-lazer/osu.Game/Screens/SelectV2/SoloSongSelect.cs
T
2025-07-25 11:36:52 +03:00

190 lines
6.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using osu.Game.Users;
using osu.Game.Utils;
using WebCommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings;
namespace osu.Game.Screens.SelectV2
{
public partial class SoloSongSelect : SongSelect
{
protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
private PlayerLoader? playerLoader;
private IReadOnlyList<Mod>? modsAtGameplayStart;
[Resolved]
private BeatmapSetOverlay? beatmapOverlay { get; set; }
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private INotificationOverlay? notifications { get; set; }
[Resolved]
private IDialogOverlay? dialogOverlay { get; set; }
[Resolved]
private OsuGame? game { get; set; }
private Sample? sampleConfirmSelection { get; set; }
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleConfirmSelection = audio.Samples.Get(@"SongSelect/confirm-selection");
AddInternal(new SongSelectTouchInputDetector());
}
public override IEnumerable<OsuMenuItem> GetForwardActions(BeatmapInfo beatmap)
{
yield return new OsuMenuItem(ButtonSystemStrings.Play.ToSentence(), MenuItemType.Highlighted, () => SelectAndRun(beatmap, OnStart)) { Icon = FontAwesome.Solid.Check };
yield return new OsuMenuItem(ButtonSystemStrings.Edit.ToSentence(), MenuItemType.Standard, () => Edit(beatmap)) { Icon = FontAwesome.Solid.PencilAlt };
yield return new OsuMenuItemSpacer();
if (beatmap.OnlineID > 0)
{
yield return new OsuMenuItem(CommonStrings.Details, MenuItemType.Standard, () => beatmapOverlay?.FetchAndShowBeatmap(beatmap.OnlineID));
if (beatmap.GetOnlineURL(api, Ruleset.Value) is string url)
yield return new OsuMenuItem(CommonStrings.CopyLink, MenuItemType.Standard, () => game?.CopyToClipboard(url));
yield return new OsuMenuItemSpacer();
}
foreach (var i in CreateCollectionMenuActions(beatmap))
yield return i;
// TODO: replace with "remove from played" button when beatmap is already played.
yield return new OsuMenuItem(SongSelectStrings.MarkAsPlayed, MenuItemType.Standard, () => beatmaps.MarkPlayed(beatmap)) { Icon = FontAwesome.Solid.TimesCircle };
yield return new OsuMenuItem(SongSelectStrings.ClearAllLocalScores, MenuItemType.Standard, () => dialogOverlay?.Push(new BeatmapClearScoresDialog(beatmap)))
{
Icon = FontAwesome.Solid.Eraser
};
if (beatmaps.CanHide(beatmap))
yield return new OsuMenuItem(WebCommonStrings.ButtonsHide.ToSentence(), MenuItemType.Destructive, () => beatmaps.Hide(beatmap));
}
protected override void OnStart()
{
if (playerLoader != null) return;
modsAtGameplayStart = Mods.Value.Select(m => m.DeepClone()).ToArray();
// Ctrl+Enter should start map with autoplay enabled.
if (GetContainingInputManager()?.CurrentState?.Keyboard.ControlPressed == true)
{
var autoInstance = getAutoplayMod();
if (autoInstance == null)
{
notifications?.Post(new SimpleNotification
{
Text = NotificationsStrings.NoAutoplayMod
});
return;
}
var mods = Mods.Value.Append(autoInstance).ToArray();
if (!ModUtils.CheckCompatibleSet(mods, out var invalid))
mods = mods.Except(invalid).Append(autoInstance).ToArray();
Mods.Value = mods;
}
sampleConfirmSelection?.Play();
this.Push(playerLoader = new PlayerLoader(createPlayer));
Player createPlayer()
{
Player player;
var replayGeneratingMod = Mods.Value.OfType<ICreateReplayData>().FirstOrDefault();
if (replayGeneratingMod != null)
{
player = new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateScoreFromReplayData(beatmap, mods));
}
else
{
player = new SoloPlayer();
}
return player;
}
}
public void Edit(BeatmapInfo beatmap)
{
if (!this.IsCurrentScreen())
return;
SelectAndRun(beatmap, () => this.Push(new EditorLoader()));
}
public override void OnResuming(ScreenTransitionEvent e)
{
base.OnResuming(e);
revertMods();
}
public override bool OnExiting(ScreenExitEvent e)
{
if (base.OnExiting(e))
return true;
revertMods();
return false;
}
private ModAutoplay? getAutoplayMod() => Ruleset.Value.CreateInstance().GetAutoplayMod();
private void revertMods()
{
if (playerLoader == null) return;
Mods.Value = modsAtGameplayStart;
playerLoader = null;
}
private partial class PlayerLoader : Play.PlayerLoader
{
public override bool ShowFooter => !QuickRestart;
public PlayerLoader(Func<Player> createPlayer)
: base(createPlayer)
{
}
}
}
}