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214 lines
7.3 KiB
C#
214 lines
7.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Screens.Select;
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using osuTK;
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namespace osu.Game.Screens.SelectV2
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{
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public partial class NoResultsPlaceholder : VisibilityContainer
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{
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public Action? RequestClearFilterText { get; init; }
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private FilterCriteria? filter;
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private LinkFlowContainer textFlow = null!;
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private GhostIcon icon = null!;
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[Resolved]
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private BeatmapManager beatmaps { get; set; } = null!;
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[Resolved]
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private FirstRunSetupOverlay? firstRunSetupOverlay { get; set; }
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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protected override bool StartHidden => true;
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public FilterCriteria Filter
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{
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set
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{
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if (filter == value)
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return;
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filter = value;
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Scheduler.AddOnce(updateText);
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 300,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Margin = new MarginPadding(10),
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Size = new Vector2(50),
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Child = icon = new GhostIcon
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Font = OsuFont.Style.Title,
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Text = SongSelectStrings.NoMatchingBeatmaps
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},
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textFlow = new LinkFlowContainer
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{
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Alpha = 0,
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AlwaysPresent = true,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Padding = new MarginPadding { Top = 20 },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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}
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}
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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icon.Loop(t =>
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t.MoveToY(-10, 2000, Easing.InOutSine)
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.Then()
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.MoveToY(0, 2000, Easing.InOutSine)
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);
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}
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protected override void PopIn()
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{
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this.FadeIn(600, Easing.OutQuint);
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Scheduler.AddOnce(updateText);
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}
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protected override void PopOut()
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{
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this.FadeOut(200, Easing.OutQuint);
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}
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private void updateText()
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{
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// TODO: Refresh this text when new beatmaps are imported. Right now it won't get up-to-date suggestions.
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// Bounce should play every time the filter criteria is updated.
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this.ScaleTo(0.9f)
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.ScaleTo(1f, 1000, Easing.OutQuint);
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textFlow.FadeInFromZero(800, Easing.OutQuint);
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textFlow.Clear();
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if (beatmaps.QueryBeatmapSet(s => !s.Protected && !s.DeletePending) == null)
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{
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addBulletPoint();
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textFlow.AddText("Consider running the \"");
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textFlow.AddLink(FirstRunSetupOverlayStrings.FirstRunSetupTitle, () => firstRunSetupOverlay?.Show());
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textFlow.AddText("\" to download or import some beatmaps!");
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}
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else
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{
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textFlow.AddParagraph(SongSelectStrings.NoMatchingBeatmapsDescription);
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textFlow.AddParagraph(string.Empty);
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if (!string.IsNullOrEmpty(filter?.SearchText))
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{
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addBulletPoint();
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textFlow.AddText("Try ");
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textFlow.AddLink("clearing", () =>
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{
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RequestClearFilterText?.Invoke();
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});
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textFlow.AddText(" your current search criteria.");
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}
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if (filter?.UserStarDifficulty.HasFilter == true)
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{
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addBulletPoint();
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textFlow.AddText("Try ");
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textFlow.AddLink("removing", () =>
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{
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config.SetValue(OsuSetting.DisplayStarsMinimum, 0.0);
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config.SetValue(OsuSetting.DisplayStarsMaximum, 10.1);
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});
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string lowerStar = $"{filter.UserStarDifficulty.Min ?? 0:N1}";
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string upperStar = filter.UserStarDifficulty.Max == null ? "∞" : $"{filter.UserStarDifficulty.Max:N1}";
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textFlow.AddText($" the {lowerStar} - {upperStar} star difficulty filter.");
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}
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// TODO: Add realm queries to hint at which ruleset results are available in (and allow clicking to switch).
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// TODO: Make this message more certain by ensuring the osu! beatmaps exist before suggesting.
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if (filter?.Ruleset?.OnlineID != 0 && filter?.AllowConvertedBeatmaps == false)
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{
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addBulletPoint();
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textFlow.AddText("Try ");
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textFlow.AddLink("enabling", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
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textFlow.AddText(" automatic conversion!");
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}
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}
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if (!string.IsNullOrEmpty(filter?.SearchText))
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{
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addBulletPoint();
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textFlow.AddText("Try ");
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textFlow.AddLink("searching online", LinkAction.SearchBeatmapSet, filter.SearchText);
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textFlow.AddText($" for \"{filter.SearchText}\".");
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}
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// TODO: add clickable link to reset criteria.
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}
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private void addBulletPoint()
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{
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textFlow.NewLine();
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textFlow.AddIcon(FontAwesome.Solid.Circle, i =>
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{
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i.Padding = new MarginPadding { Top = 24, Right = 15 };
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i.Scale *= 0.3f;
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});
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}
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}
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}
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