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77 lines
2.1 KiB
C#
77 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Screens;
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using osu.Game.Online.Spectator;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Screens.Play
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{
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public partial class SoloSpectatorPlayer : SpectatorPlayer
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{
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private readonly Score score;
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protected override UserActivity InitialActivity => new UserActivity.SpectatingUser(Score.ScoreInfo);
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public SoloSpectatorPlayer(Score score)
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: base(score, new PlayerConfiguration { AllowUserInteraction = false })
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{
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this.score = score;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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SpectatorClient.OnUserBeganPlaying += userBeganPlaying;
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
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SpectatorClient.OnUserBeganPlaying -= userBeganPlaying;
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return base.OnExiting(e);
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}
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private void userBeganPlaying(int userId, SpectatorState state)
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{
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if (userId != score.ScoreInfo.UserID) return;
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Schedule(() =>
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{
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if (this.IsCurrentScreen()) this.Exit();
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});
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}
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#region Fail handling
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protected override bool CheckModsAllowFailure()
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{
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if (!allowFail)
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return false;
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return base.CheckModsAllowFailure();
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}
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private bool allowFail;
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/// <summary>
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/// Should be called when it is apparent that the player being spectated has failed.
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/// This will subsequently stop blocking the fail screen from displaying (usually done out of safety).
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/// </summary>
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public void AllowFail() => allowFail = true;
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#endregion
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (SpectatorClient.IsNotNull())
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SpectatorClient.OnUserBeganPlaying -= userBeganPlaying;
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}
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}
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}
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