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83891b104d
Pushing this out with zero testing as a "probably fixes" https://github.com/ppy/osu/issues/33108. Previous logic would mean that the start value of the fade-in may not be zero depending on current state, leaving the final alpha state incorrect after a rewind beyond the start time.
80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Utils;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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public partial class LetterboxOverlay : CompositeDrawable
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{
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public required BreakTracker BreakTracker { get; init; }
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private readonly Container fadeContainer;
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private readonly IBindable<Period?> currentPeriod = new Bindable<Period?>();
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public LetterboxOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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const float letterbox_height = 0.125f;
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InternalChild = fadeContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Children = new Drawable[]
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{
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new Box
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Both,
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Height = letterbox_height,
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Colour = Color4.Black,
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},
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new Box
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Height = letterbox_height,
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Colour = Color4.Black,
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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currentPeriod.BindTo(BreakTracker.CurrentPeriod);
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currentPeriod.BindValueChanged(updateDisplay, true);
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}
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public override bool RemoveCompletedTransforms => false;
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private void updateDisplay(ValueChangedEvent<Period?> period)
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{
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FinishTransforms(true);
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if (period.NewValue == null)
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return;
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var b = period.NewValue.Value;
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using (BeginAbsoluteSequence(b.Start))
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{
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fadeContainer.FadeInFromZero(BreakOverlay.BREAK_FADE_DURATION);
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using (BeginDelayedSequence(b.Duration - BreakOverlay.BREAK_FADE_DURATION))
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fadeContainer.FadeOut(BreakOverlay.BREAK_FADE_DURATION);
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}
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}
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}
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}
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