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Files
osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerBeatmapAvailabilityTracker.cs
T
2025-03-25 16:05:33 +09:00

41 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public partial class MultiplayerBeatmapAvailabilityTracker : OnlinePlayBeatmapAvailabilityTracker
{
[Resolved]
private MultiplayerClient client { get; set; } = null!;
protected override void LoadComplete()
{
base.LoadComplete();
client.RoomUpdated += onRoomUpdated;
onRoomUpdated();
}
private void onRoomUpdated()
{
if (client.Room == null)
return;
PlaylistItem.Value = new PlaylistItem(client.Room.CurrentPlaylistItem);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (client.IsNotNull())
client.RoomUpdated -= onRoomUpdated;
}
}
}