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121 lines
4.4 KiB
C#
121 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Threading;
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using osu.Game.Configuration;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Utils;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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{
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public partial class MultiplayerUserModSelectOverlay : UserModSelectOverlay
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{
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[Resolved]
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private MultiplayerClient client { get; set; } = null!;
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[Resolved]
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private RulesetStore rulesets { get; set; } = null!;
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private ModSettingChangeTracker? modSettingChangeTracker;
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private ScheduledDelegate? debouncedModSettingsUpdate;
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public MultiplayerUserModSelectOverlay()
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: base(OverlayColourScheme.Plum)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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client.RoomUpdated += onRoomUpdated;
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SelectedMods.BindValueChanged(onSelectedModsChanged);
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updateValidMods();
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}
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private void onRoomUpdated()
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{
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// Importantly, this is not scheduled because the client must not skip intermediate server states to validate the allowed mods.
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updateValidMods();
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}
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private void onSelectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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{
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modSettingChangeTracker?.Dispose();
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if (client.Room == null)
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return;
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client.ChangeUserMods(mods.NewValue).FireAndForget();
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modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue);
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modSettingChangeTracker.SettingChanged += _ =>
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{
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// Debounce changes to mod settings so as to not thrash the network.
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debouncedModSettingsUpdate?.Cancel();
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debouncedModSettingsUpdate = Scheduler.AddDelayed(() =>
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{
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if (client.Room == null)
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return;
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client.ChangeUserMods(SelectedMods.Value).FireAndForget();
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}, 500);
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};
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}
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private void updateValidMods()
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{
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if (client.Room == null || client.LocalUser == null)
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return;
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MultiplayerPlaylistItem currentItem = client.Room.CurrentPlaylistItem;
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Ruleset ruleset = rulesets.GetRuleset(client.LocalUser.RulesetId ?? currentItem.RulesetID)!.CreateInstance();
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Mod[] allowedMods = ModUtils.EnumerateUserSelectableFreeMods(client.Room.Settings.MatchType, currentItem.RequiredMods, currentItem.AllowedMods, currentItem.Freestyle, ruleset);
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// Update the mod panels to reflect the ones which are valid for selection.
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IsValidMod = m => allowedMods.Any(a => a.GetType() == m.GetType());
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// Remove any mods that are no longer allowed.
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Mod[] newUserMods = SelectedMods.Value.Where(m => allowedMods.Any(a => m.GetType() == a.GetType())).ToArray();
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if (!newUserMods.SequenceEqual(SelectedMods.Value))
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SelectedMods.Value = newUserMods;
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// The active mods include the playlist item's required mods which change separately from the selected mods.
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IReadOnlyList<Mod> newActiveMods = ComputeActiveMods();
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if (!newActiveMods.SequenceEqual(ActiveMods.Value))
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ActiveMods.Value = newActiveMods;
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}
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protected override IReadOnlyList<Mod> ComputeActiveMods()
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{
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if (client.Room == null || client.LocalUser == null)
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return [];
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MultiplayerPlaylistItem currentItem = client.Room.CurrentPlaylistItem;
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Ruleset ruleset = rulesets.GetRuleset(client.LocalUser.RulesetId ?? currentItem.RulesetID)!.CreateInstance();
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return currentItem.RequiredMods.Select(m => m.ToMod(ruleset)).Concat(base.ComputeActiveMods()).ToArray();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (client.IsNotNull())
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client.RoomUpdated -= onRoomUpdated;
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modSettingChangeTracker?.Dispose();
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}
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}
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}
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