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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerUserModSelectOverlay.cs
T
2025-04-17 02:36:55 +09:00

121 lines
4.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
public partial class MultiplayerUserModSelectOverlay : UserModSelectOverlay
{
[Resolved]
private MultiplayerClient client { get; set; } = null!;
[Resolved]
private RulesetStore rulesets { get; set; } = null!;
private ModSettingChangeTracker? modSettingChangeTracker;
private ScheduledDelegate? debouncedModSettingsUpdate;
public MultiplayerUserModSelectOverlay()
: base(OverlayColourScheme.Plum)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
client.RoomUpdated += onRoomUpdated;
SelectedMods.BindValueChanged(onSelectedModsChanged);
updateValidMods();
}
private void onRoomUpdated()
{
// Importantly, this is not scheduled because the client must not skip intermediate server states to validate the allowed mods.
updateValidMods();
}
private void onSelectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
{
modSettingChangeTracker?.Dispose();
if (client.Room == null)
return;
client.ChangeUserMods(mods.NewValue).FireAndForget();
modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue);
modSettingChangeTracker.SettingChanged += _ =>
{
// Debounce changes to mod settings so as to not thrash the network.
debouncedModSettingsUpdate?.Cancel();
debouncedModSettingsUpdate = Scheduler.AddDelayed(() =>
{
if (client.Room == null)
return;
client.ChangeUserMods(SelectedMods.Value).FireAndForget();
}, 500);
};
}
private void updateValidMods()
{
if (client.Room == null || client.LocalUser == null)
return;
MultiplayerPlaylistItem currentItem = client.Room.CurrentPlaylistItem;
Ruleset ruleset = rulesets.GetRuleset(client.LocalUser.RulesetId ?? currentItem.RulesetID)!.CreateInstance();
Mod[] allowedMods = ModUtils.EnumerateUserSelectableFreeMods(client.Room.Settings.MatchType, currentItem.RequiredMods, currentItem.AllowedMods, currentItem.Freestyle, ruleset);
// Update the mod panels to reflect the ones which are valid for selection.
IsValidMod = m => allowedMods.Any(a => a.GetType() == m.GetType());
// Remove any mods that are no longer allowed.
Mod[] newUserMods = SelectedMods.Value.Where(m => allowedMods.Any(a => m.GetType() == a.GetType())).ToArray();
if (!newUserMods.SequenceEqual(SelectedMods.Value))
SelectedMods.Value = newUserMods;
// The active mods include the playlist item's required mods which change separately from the selected mods.
IReadOnlyList<Mod> newActiveMods = ComputeActiveMods();
if (!newActiveMods.SequenceEqual(ActiveMods.Value))
ActiveMods.Value = newActiveMods;
}
protected override IReadOnlyList<Mod> ComputeActiveMods()
{
if (client.Room == null || client.LocalUser == null)
return [];
MultiplayerPlaylistItem currentItem = client.Room.CurrentPlaylistItem;
Ruleset ruleset = rulesets.GetRuleset(client.LocalUser.RulesetId ?? currentItem.RulesetID)!.CreateInstance();
return currentItem.RequiredMods.Select(m => m.ToMod(ruleset)).Concat(base.ComputeActiveMods()).ToArray();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (client.IsNotNull())
client.RoomUpdated -= onRoomUpdated;
modSettingChangeTracker?.Dispose();
}
}
}