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osu-lazer/osu.Game/Screens/Import/FileImportScreen.cs
T
2025-07-28 13:03:39 +02:00

204 lines
8.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Import
{
public partial class FileImportScreen : OsuScreen
{
public override bool HideOverlaysOnEnter => true;
private OsuFileSelector fileSelector;
private Container contentContainer;
private TextFlowContainer currentFileText;
private RoundedButton importButton;
private RoundedButton importAllButton;
private const float duration = 300;
private const float button_height = 50;
private const float button_vertical_margin = 15;
[Resolved]
private OsuGameBase game { get; set; }
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
[BackgroundDependencyLoader(true)]
private void load()
{
InternalChild = contentContainer = new Container
{
Masking = true,
CornerRadius = 10,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.9f, 0.8f),
Children = new Drawable[]
{
fileSelector = new OsuFileSelector(validFileExtensions: game.HandledExtensions.ToArray())
{
RelativeSizeAxes = Axes.Both,
Width = 0.65f
},
new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.35f,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background4,
RelativeSizeAxes = Axes.Both
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Bottom = button_height * 2 + button_vertical_margin * 3 },
Child = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Child = currentFileText = new TextFlowContainer(t => t.Font = OsuFont.Default.With(size: 30))
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextAnchor = Anchor.Centre
},
ScrollContent =
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
},
},
importButton = new RoundedButton
{
Text = "Import selected file",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = button_height,
Width = 0.9f,
Margin = new MarginPadding { Bottom = button_height + button_vertical_margin * 2 },
Action = () => startImport(fileSelector.CurrentFile.Value?.FullName)
},
importAllButton = new RoundedButton
{
Text = "Import all files from directory",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = button_height,
Width = 0.9f,
TooltipText = "Imports all osu files from selected directory",
Margin = new MarginPadding { Vertical = button_vertical_margin },
Action = () => startDirectoryImport(fileSelector.CurrentPath.Value?.FullName)
}
}
}
}
};
fileSelector.CurrentFile.BindValueChanged(fileChanged, true);
fileSelector.CurrentPath.BindValueChanged(directoryChanged);
}
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(e);
contentContainer.ScaleTo(0.95f).ScaleTo(1, duration, Easing.OutQuint);
this.FadeInFromZero(duration);
}
public override bool OnExiting(ScreenExitEvent e)
{
contentContainer.ScaleTo(0.95f, duration, Easing.OutQuint);
this.FadeOut(duration, Easing.OutQuint);
return base.OnExiting(e);
}
private void directoryChanged(ValueChangedEvent<DirectoryInfo> directoryChangedEvent)
{
// this should probably be done by the selector itself, but let's do it here for now.
fileSelector.CurrentFile.Value = null;
DirectoryInfo newDirectory = directoryChangedEvent.NewValue;
importAllButton.Enabled.Value =
// this will be `null` if the user clicked the "Computer" option (showing drives)
// handling that is difficult due to platform differences, and nobody sane wants that to work with the "import all" button anyway
newDirectory != null
// extra safety against various I/O errors (lack of access, deleted directory, etc.)
&& newDirectory.Exists
// there must be at least one file in the current directory for the game to import (non-recursive)
&& newDirectory.EnumerateFiles().Any(file => game.HandledExtensions.Contains(file.Extension));
}
private void fileChanged(ValueChangedEvent<FileInfo> selectedFile)
{
importButton.Enabled.Value = selectedFile.NewValue != null;
currentFileText.Text = selectedFile.NewValue?.Name ?? "Select a file";
}
private void startImport(params string[] paths)
{
if (paths.Length == 0)
return;
Task.Factory.StartNew(async () =>
{
await game.Import(paths).ConfigureAwait(false);
// some files will be deleted after successful import, so we want to refresh the view.
Schedule(() =>
{
// should probably be exposed as a refresh method.
fileSelector.CurrentPath.TriggerChange();
});
}, TaskCreationOptions.LongRunning);
}
private void startDirectoryImport(string path)
{
if (string.IsNullOrEmpty(path))
return;
// get only files that match extensions handled by the game
IEnumerable<string> filesToImport = Directory.EnumerateFiles(path)
.Where(file => game.HandledExtensions.Contains(Path.GetExtension(file)));
if (!filesToImport.Any())
return;
startImport(filesToImport.ToArray());
}
}
}