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osu-lazer/osu.Game/Screens/Footer/ScreenFooter.cs
T

384 lines
14 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Screens.Menu;
using osuTK;
namespace osu.Game.Screens.Footer
{
public partial class ScreenFooter : OverlayContainer
{
public ScreenBackButton BackButton { get; private set; } = null!;
/// <summary>
/// Called when logo tracking begins, intended to bring the osu! logo to the frontmost visually.
/// </summary>
public Action<bool>? RequestLogoInFront { private get; init; }
/// <summary>
/// The back button was pressed.
/// </summary>
public Action? BackButtonPressed { private get; init; }
public const int HEIGHT = 50;
private const int padding = 60;
private const float delay_per_button = 30;
private const double transition_duration = 500;
// Disable masking because it breaks due to the height of this container being less than the displayed content.
// The height being set as it is is required for transition purposes.
public override bool UpdateSubTreeMasking() => false;
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
private Box background = null!;
private FillFlowContainer<ScreenFooterButton> buttonsFlow = null!;
private Container footerContentContainer = null!;
private Container<ScreenFooterButton> hiddenButtonsContainer = null!;
private LogoTrackingContainer logoTrackingContainer = null!;
private IDisposable? logoTracking;
// TODO: This has some weird update logic local in this class, but it only works for overlay containers.
// This is not what we want. The footer is to be displayed on *screens* with different colour schemes.
// It needs to update on screen switch.
//
// For now it's locked to Blue to match song select (the most prominent usage).
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
public ScreenFooter(BackReceptor? receptor = null)
{
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
if (receptor == null)
Add(receptor = new BackReceptor());
receptor.OnBackPressed = () => BackButton.TriggerClick();
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = OsuGame.SCREEN_EDGE_MARGIN + ScreenBackButton.BUTTON_WIDTH + padding },
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
},
Content = new[]
{
new Drawable[]
{
buttonsFlow = new FillFlowContainer<ScreenFooterButton>
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Y = ScreenFooterButton.CORNER_RADIUS,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(7, 0),
AutoSizeAxes = Axes.Both,
},
footerContentContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Y = -OsuGame.SCREEN_EDGE_MARGIN,
},
},
}
},
BackButton = new ScreenBackButton
{
Margin = new MarginPadding { Bottom = OsuGame.SCREEN_EDGE_MARGIN, Left = OsuGame.SCREEN_EDGE_MARGIN },
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = onBackPressed,
},
hiddenButtonsContainer = new Container<ScreenFooterButton>
{
Margin = new MarginPadding { Left = OsuGame.SCREEN_EDGE_MARGIN + ScreenBackButton.BUTTON_WIDTH + padding },
Y = ScreenFooterButton.CORNER_RADIUS,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
},
(logoTrackingContainer = new LogoTrackingContainer
{
RelativeSizeAxes = Axes.Both,
}).WithChild(logoTrackingContainer.LogoFacade.With(f =>
{
f.Anchor = Anchor.BottomRight;
f.Origin = Anchor.Centre;
f.Position = new Vector2(-76, -36);
})),
};
}
private ScheduledDelegate? changeLogoDepthDelegate;
public void StartTrackingLogo(OsuLogo logo, float duration = 0, Easing easing = Easing.None)
{
changeLogoDepthDelegate?.Cancel();
changeLogoDepthDelegate = null;
logoTracking = logoTrackingContainer.StartTracking(logo, duration, easing);
RequestLogoInFront?.Invoke(true);
}
public void StopTrackingLogo()
{
logoTracking?.Dispose();
logoTracking = null;
changeLogoDepthDelegate = Scheduler.AddDelayed(() => RequestLogoInFront?.Invoke(false), transition_duration);
}
protected override void PopIn()
{
buttonsFlow.FadeIn(transition_duration / 4, Easing.OutQuint);
this.MoveToY(0, transition_duration, Easing.OutQuint)
.FadeIn();
}
protected override void PopOut()
{
// Really we shouldn't need to do this, but some buttons protrude vertically more than expected
// (see FooterButtonMods).
buttonsFlow.FadeOut(transition_duration, Easing.OutQuint);
this.MoveToY(ScreenFooterButton.HEIGHT, transition_duration, Easing.OutQuint)
.Then()
.FadeOut();
}
public void SetButtons(IReadOnlyList<ScreenFooterButton> buttons)
{
temporarilyHiddenButtons.Clear();
overlays.Clear();
this.HidePopover();
clearActiveOverlayContainer();
var oldButtons = buttonsFlow.ToArray();
for (int i = 0; i < oldButtons.Length; i++)
{
var oldButton = oldButtons[i];
oldButton.Enabled.Value = false;
buttonsFlow.Remove(oldButton, false);
hiddenButtonsContainer.Add(oldButton);
if (buttons.Count > 0)
makeButtonDisappearToRight(oldButton, i, oldButtons.Length, true);
else
makeButtonDisappearToBottom(oldButton, i, oldButtons.Length, true);
}
for (int i = 0; i < buttons.Count; i++)
{
var newButton = buttons[i];
if (newButton.Overlay != null)
{
newButton.Action = () => showOverlay(newButton.Overlay);
overlays.Add(newButton.Overlay);
}
Debug.Assert(!newButton.IsLoaded);
buttonsFlow.Add(newButton);
int index = i;
// ensure transforms are added after LoadComplete to not be aborted by the FinishTransforms call.
newButton.OnLoadComplete += _ =>
{
if (oldButtons.Length > 0)
makeButtonAppearFromLeft(newButton, index, buttons.Count, 240);
else
makeButtonAppearFromBottom(newButton, index);
};
}
}
public ShearedOverlayContainer? ActiveOverlay { get; private set; }
private VisibilityContainer? activeFooterContent;
private readonly List<ScreenFooterButton> temporarilyHiddenButtons = new List<ScreenFooterButton>();
public IDisposable RegisterActiveOverlayContainer(ShearedOverlayContainer overlay, out VisibilityContainer? footerContent)
{
if (ActiveOverlay != null)
{
throw new InvalidOperationException(@"Cannot set overlay content while one is already present. " +
$@"The previous overlay ({ActiveOverlay.GetType().Name}) should be hidden first.");
}
ActiveOverlay = overlay;
Debug.Assert(temporarilyHiddenButtons.Count == 0);
var targetButton = buttonsFlow.SingleOrDefault(b => b.Overlay == overlay);
temporarilyHiddenButtons.AddRange(targetButton != null
? buttonsFlow.SkipWhile(b => b != targetButton).Skip(1)
: buttonsFlow);
for (int i = temporarilyHiddenButtons.Count - 1; i >= 0; i--)
{
var button = temporarilyHiddenButtons[i];
buttonsFlow.Remove(button, false);
hiddenButtonsContainer.Add(button);
makeButtonDisappearToBottom(button, 0, 0, false);
}
updateColourScheme(overlay.ColourProvider.Hue);
footerContent = overlay.CreateFooterContent();
activeFooterContent = footerContent;
var content = footerContent;
if (content != null)
footerContentContainer.Child = content;
if (temporarilyHiddenButtons.Count > 0)
this.Delay(60).Schedule(() => content?.Show());
else
content?.Show();
return new InvokeOnDisposal(clearActiveOverlayContainer);
}
private void clearActiveOverlayContainer()
{
if (ActiveOverlay == null)
return;
Debug.Assert(activeFooterContent != null);
activeFooterContent.Hide();
double timeUntilRun = activeFooterContent.LatestTransformEndTime - Time.Current;
for (int i = 0; i < temporarilyHiddenButtons.Count; i++)
{
var button = temporarilyHiddenButtons[i];
hiddenButtonsContainer.Remove(button, false);
buttonsFlow.Add(button);
makeButtonAppearFromBottom(button, 0);
}
temporarilyHiddenButtons.Clear();
updateColourScheme(OverlayColourScheme.Aquamarine.GetHue());
activeFooterContent.Delay(timeUntilRun).Expire();
activeFooterContent = null;
ActiveOverlay = null;
}
private void updateColourScheme(int hue)
{
colourProvider.ChangeColourScheme(hue);
background.FadeColour(colourProvider.Background5, 150, Easing.OutQuint);
foreach (var button in buttonsFlow)
button.UpdateDisplay();
}
private void makeButtonAppearFromLeft(ScreenFooterButton button, int index, int count, float startDelay)
=> button.AppearFromLeft(startDelay + (count - index) * delay_per_button);
private void makeButtonAppearFromBottom(ScreenFooterButton button, int index)
=> button.AppearFromBottom(index * delay_per_button);
private void makeButtonDisappearToRight(ScreenFooterButton button, int index, int count, bool expire)
=> button.DisappearToRight((count - index) * delay_per_button, expire);
private void makeButtonDisappearToBottom(ScreenFooterButton button, int index, int count, bool expire)
=> button.DisappearToBottom((count - index) * delay_per_button, expire);
private void showOverlay(OverlayContainer overlay)
{
this.HidePopover();
foreach (var o in overlays.Where(o => o != overlay))
o.Hide();
overlay.ToggleVisibility();
}
private void onBackPressed()
{
if (ActiveOverlay != null)
{
if (ActiveOverlay.OnBackButton())
return;
ActiveOverlay.Hide();
return;
}
BackButtonPressed?.Invoke();
}
public partial class BackReceptor : Drawable, IKeyBindingHandler<GlobalAction>
{
public Action? OnBackPressed;
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Back:
OnBackPressed?.Invoke();
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
}
}
}