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osu-lazer/osu.Game/Scoring/ScoreInfoExtensions.cs
T

90 lines
4.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Models;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select.Leaderboards;
using Realms;
namespace osu.Game.Scoring
{
public static class ScoreInfoExtensions
{
/// <summary>
/// A user-presentable display title representing this score.
/// </summary>
public static string GetDisplayTitle(this IScoreInfo scoreInfo) => $"{scoreInfo.User.Username} playing {scoreInfo.Beatmap?.GetDisplayTitle() ?? "unknown"}";
/// <summary>
/// Orders an array of <see cref="ScoreInfo"/>s by total score.
/// </summary>
/// <param name="scores">The array of <see cref="ScoreInfo"/>s to reorder.</param>
/// <returns>The given <paramref name="scores"/> ordered by decreasing total score.</returns>
public static IEnumerable<ScoreInfo> OrderByTotalScore(this IEnumerable<ScoreInfo> scores)
=> scores.OrderByDescending(s => s.TotalScore)
.ThenBy(s => s.OnlineID)
// Local scores may not have an online ID. Fall back to date in these cases.
.ThenBy(s => s.Date);
/// <summary>
/// Orders an array of <see cref="ScoreInfo"/>s by the selected <see cref="LeaderboardSortMode"/>.
/// </summary>
/// <param name="scores">The array of <see cref="ScoreInfo"/>s to reorder.</param>
/// <param name="leaderboardSortMode">The attribute to sort the scores by.</param>
/// <returns>The given <paramref name="scores"/> ordered by the selected mode.</returns>
public static IEnumerable<ScoreInfo> OrderByCriteria(this IEnumerable<ScoreInfo> scores, LeaderboardSortMode leaderboardSortMode)
{
switch (leaderboardSortMode)
{
case LeaderboardSortMode.Score:
return scores.OrderByDescending(s => s.TotalScore);
case LeaderboardSortMode.Accuracy:
return scores.OrderByDescending(s => s.Accuracy).ThenByDescending(s => s.TotalScore);
case LeaderboardSortMode.MaxCombo:
return scores.OrderByDescending(s => s.MaxCombo).ThenByDescending(s => s.TotalScore);
case LeaderboardSortMode.Misses:
return scores.OrderBy(s => s.Statistics.GetValueOrDefault(HitResult.Miss, 0)).ThenByDescending(s => s.TotalScore);
case LeaderboardSortMode.Date:
return scores.OrderByDescending(s => s.Date);
default:
throw new ArgumentOutOfRangeException(nameof(leaderboardSortMode), leaderboardSortMode, null);
}
}
/// <summary>
/// Retrieves the maximum achievable combo for the provided score.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to compute the maximum achievable combo for.</param>
/// <returns>The maximum achievable combo.</returns>
public static int GetMaximumAchievableCombo(this ScoreInfo score) => score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Sum(kvp => kvp.Value);
/// <summary>
/// Performs a realm filter that returns all scores that belong to the user with the given <paramref name="userId"/>.
/// <see langword="null"/> <paramref name="userId"/> (for guests) is supported.
/// </summary>
/// <remarks>
/// All guest scores (with user ID of <see cref="APIUser.SYSTEM_USER_ID"/>),
/// as well as scores of unknown provenance (with default user ID of 1, see <see cref="APIUser.OnlineID"/>),
/// will be treated as if they belong to the local user.
/// This may not be necessarily considered fully correct in some circumstances, but in most cases it is the desired effect.
/// </remarks>
public static IQueryable<ScoreInfo> GetAllLocalScoresForUser(this Realm realm, int? userId)
{
return realm.All<ScoreInfo>()
.Filter($@"({nameof(ScoreInfo.User)}.{nameof(RealmUser.OnlineID)} == $0 || {nameof(ScoreInfo.User)}.{nameof(RealmUser.OnlineID)} <= 1)"
+ $@" && {nameof(ScoreInfo.BeatmapInfo)}.{nameof(BeatmapInfo.Hash)} == {nameof(ScoreInfo.BeatmapHash)}"
+ $@" && {nameof(ScoreInfo.DeletePending)} == false", userId);
}
}
}