1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-15 14:52:53 +08:00
Files
osu-lazer/osu.Game/Rulesets/Mods/ModHardRock.cs
T
Bartłomiej Dach 8e53f47e78 Fix mania Hard Rock & Easy mods not matching stable
The implementation in `master` was presuming that Hard Rock and Easy
worked the same way across all rulesets, but actually, in stable mania,
the two mods have special treatment as per

	https://github.com/peppy/osu-stable-reference/blob/996648fba06baf4e7d2e0b248959399444017895/osu!/GameplayElements/HitObjectManagerMania.cs#L147-L150

The open question here would be what this means for existing scores set
on lazer using this mod.
2025-07-02 12:26:50 +02:00

31 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHardRock : Mod, IApplicableToDifficulty
{
public override string Name => "Hard Rock";
public override string Acronym => "HR";
public override IconUsage? Icon => OsuIcon.ModHardRock;
public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
public override bool Ranked => UsesDefaultConfiguration;
public override bool ValidForFreestyleAsRequiredMod => true;
protected const float ADJUST_RATIO = 1.4f;
public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
difficulty.DrainRate = Math.Min(difficulty.DrainRate * ADJUST_RATIO, 10.0f);
}
}
}