1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-17 07:22:38 +08:00
Files
osu-lazer/osu.Game/Rulesets/Edit/Checks/Components/AudioCheckUtils.cs
T

60 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using ManagedBass;
using osu.Framework.Audio.Callbacks;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Edit.Checks.Components
{
public static class AudioCheckUtils
{
public static bool HasAudioExtension(string filename) => SupportedExtensions.AUDIO_EXTENSIONS.Contains(Path.GetExtension(filename).ToLowerInvariant());
/// <summary>
/// Gets the audio format (ChannelType) from a stream using BASS.
/// </summary>
/// <param name="data">The audio file stream.</param>
/// <returns>The ChannelType of the audio, or <see cref="ChannelType.Unknown"/> if detection fails.</returns>
public static ChannelType GetAudioFormat(Stream data)
{
if (data.Length <= 0)
return ChannelType.Unknown;
using (var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)))
{
int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode, fileCallbacks.Callbacks, fileCallbacks.Handle);
if (decodeStream == 0)
return ChannelType.Unknown;
var audioInfo = Bass.ChannelGetInfo(decodeStream);
Bass.StreamFree(decodeStream);
return audioInfo.ChannelType;
}
}
/// <summary>
/// Gets the audio format for a specific file in a beatmapset.
/// </summary>
/// <param name="context">The beatmap verifier context.</param>
/// <param name="filename">The filename to check.</param>
/// <returns>The ChannelType of the audio file, or <see cref="ChannelType.Unknown"/> if detection fails.</returns>
public static ChannelType GetAudioFormatFromFile(BeatmapVerifierContext context, string filename)
{
var beatmapSet = context.CurrentDifficulty.Playable.BeatmapInfo.BeatmapSet;
var audioFile = beatmapSet?.GetFile(filename);
if (beatmapSet == null || audioFile == null)
return ChannelType.Unknown;
using (Stream data = context.CurrentDifficulty.Working.GetStream(audioFile.File.GetStoragePath()))
return GetAudioFormat(data);
}
}
}