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osu-lazer/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs
T

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2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using ManagedBass;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckSongFormat : ICheck
{
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Checks for song formats.", CheckScope.BeatmapSet);
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateFormatUnsupported(this),
new IssueTemplateIncorrectFormat(this),
};
private IEnumerable<ChannelType> allowedFormats => new[]
{
ChannelType.MP3,
ChannelType.OGG,
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var beatmapSet = context.CurrentDifficulty.Playable.BeatmapInfo.BeatmapSet;
var audioFile = beatmapSet?.GetFile(context.CurrentDifficulty.Playable.Metadata.AudioFile);
if (beatmapSet == null) yield break;
if (audioFile == null) yield break;
var audioFormat = AudioCheckUtils.GetAudioFormatFromFile(context, context.CurrentDifficulty.Playable.Metadata.AudioFile);
// If the format is not supported by BASS
if (audioFormat == 0)
{
yield return new IssueTemplateFormatUnsupported(this).Create(audioFile.Filename);
yield break;
}
if (!allowedFormats.Contains(audioFormat))
yield return new IssueTemplateIncorrectFormat(this).Create(audioFile.Filename);
}
public class IssueTemplateFormatUnsupported : IssueTemplate
{
public IssueTemplateFormatUnsupported(ICheck check)
: base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format. Use mp3 or ogg for the song's audio.")
{
}
public Issue Create(string file) => new Issue(this, file);
}
public class IssueTemplateIncorrectFormat : IssueTemplate
{
public IssueTemplateIncorrectFormat(ICheck check)
: base(check, IssueType.Problem, "\"{0}\" is using an incorrect format. Use mp3 or ogg for the song's audio.")
{
}
public Issue Create(string file) => new Issue(this, file);
}
}
}