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12cc8e38da
Closes https://github.com/ppy/osu/issues/33465 probably. This reverts the replay frame de-duplication logic to what it was before https://github.com/ppy/osu/pull/33148#discussion_r2091549388. I don't have good reproduction steps. I tried to write a test case for this that isn't just "press and release a key in the same frame", thinking that maybe there was some loophole in the osu! touch input mapper that may produce this situation artificially, but I could not in many configurations. So I have to assume that this just *can happen* organically.
76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using MessagePack;
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Replays;
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using osuTK;
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namespace osu.Game.Replays.Legacy
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{
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[MessagePackObject]
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public class LegacyReplayFrame : ReplayFrame
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{
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[JsonIgnore]
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[IgnoreMember]
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public Vector2 Position => new Vector2(MouseX ?? 0, MouseY ?? 0);
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[Key(1)]
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public float? MouseX;
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[Key(2)]
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public float? MouseY;
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[JsonIgnore]
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[IgnoreMember]
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public bool MouseLeft => MouseLeft1 || MouseLeft2;
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[JsonIgnore]
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[IgnoreMember]
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public bool MouseRight => MouseRight1 || MouseRight2;
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[JsonIgnore]
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[IgnoreMember]
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public bool MouseLeft1 => ButtonState.HasFlag(ReplayButtonState.Left1);
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[JsonIgnore]
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[IgnoreMember]
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public bool MouseRight1 => ButtonState.HasFlag(ReplayButtonState.Right1);
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[JsonIgnore]
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[IgnoreMember]
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public bool MouseLeft2 => ButtonState.HasFlag(ReplayButtonState.Left2);
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[JsonIgnore]
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[IgnoreMember]
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public bool MouseRight2 => ButtonState.HasFlag(ReplayButtonState.Right2);
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[JsonIgnore]
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[IgnoreMember]
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public bool Smoke => ButtonState.HasFlag(ReplayButtonState.Smoke);
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[Key(3)]
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public ReplayButtonState ButtonState;
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public LegacyReplayFrame(double time, float? mouseX, float? mouseY, ReplayButtonState buttonState)
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: base(time)
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{
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MouseX = mouseX;
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MouseY = mouseY;
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ButtonState = buttonState;
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}
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public override string ToString()
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{
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return $"{Time}\t({MouseX},{MouseY})\t{MouseLeft}\t{MouseRight}\t{MouseLeft1}\t{MouseRight1}\t{MouseLeft2}\t{MouseRight2}\t{ButtonState}";
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}
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public override bool IsEquivalentTo(ReplayFrame other)
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=> other is LegacyReplayFrame legacyFrame
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&& Time == legacyFrame.Time
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&& MouseX == legacyFrame.MouseX
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&& MouseY == legacyFrame.MouseY
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&& ButtonState == legacyFrame.ButtonState;
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}
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}
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