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osu-lazer/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs
T
2025-08-08 10:13:08 +03:00

224 lines
8.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Statistics;
using osu.Game.Configuration;
using osu.Game.IO;
using osu.Game.Localisation;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater;
using osu.Game.Utils;
using SharpCompress.Archives.Zip;
namespace osu.Game.Overlays.Settings.Sections.General
{
public partial class UpdateSettings : SettingsSubsection
{
protected override LocalisableString Header => GeneralSettingsStrings.UpdateHeader;
private SettingsButton checkForUpdatesButton = null!;
private SettingsEnumDropdown<ReleaseStream> releaseStreamDropdown = null!;
private readonly Bindable<ReleaseStream> configReleaseStream = new Bindable<ReleaseStream>();
[Resolved]
private UpdateManager? updateManager { get; set; }
[Resolved]
private INotificationOverlay? notifications { get; set; }
[Resolved]
private OsuGame? game { get; set; }
[Resolved]
private IDialogOverlay? dialogOverlay { get; set; }
private Storage exportStorage = null!;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, Storage storage)
{
config.BindWith(OsuSetting.ReleaseStream, configReleaseStream);
bool isDesktop = RuntimeInfo.IsDesktop;
bool supportsExport = RuntimeInfo.OS != RuntimeInfo.Platform.Android;
bool canCheckUpdates = updateManager?.CanCheckForUpdate == true;
if (canCheckUpdates)
{
// For simplicity, hide the concept of release streams from mobile users.
if (isDesktop)
{
Add(releaseStreamDropdown = new SettingsEnumDropdown<ReleaseStream>
{
LabelText = GeneralSettingsStrings.ReleaseStream,
Current = { Value = configReleaseStream.Value },
Keywords = new[] { @"version" },
});
if (updateManager!.FixedReleaseStream != null)
{
configReleaseStream.Value = updateManager.FixedReleaseStream.Value;
releaseStreamDropdown.ShowsDefaultIndicator = false;
releaseStreamDropdown.Items = [updateManager.FixedReleaseStream.Value];
releaseStreamDropdown.SetNoticeText(GeneralSettingsStrings.ChangeReleaseStreamPackageManagerWarning);
}
releaseStreamDropdown.Current.BindValueChanged(releaseStreamChanged);
}
Add(checkForUpdatesButton = new SettingsButton
{
Text = GeneralSettingsStrings.CheckUpdate,
Action = () => checkForUpdates().FireAndForget()
});
}
// Loosely update-related maintenance buttons.
if (isDesktop)
{
Add(new SettingsButton
{
Text = GeneralSettingsStrings.OpenOsuFolder,
Keywords = new[] { @"logs", @"files", @"access", "directory" },
Action = () => storage.PresentExternally(),
});
}
if (supportsExport)
{
Add(new SettingsButton
{
Text = GeneralSettingsStrings.ExportLogs,
Keywords = new[] { @"bug", "report", "logs", "files" },
Action = () => Task.Run(exportLogs),
});
}
if (isDesktop)
{
Add(new SettingsButton
{
Text = GeneralSettingsStrings.ChangeFolderLocation,
Action = () => game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()))
});
}
exportStorage = (storage as OsuStorage)?.GetExportStorage() ?? storage.GetStorageForDirectory(@"exports");
}
private void releaseStreamChanged(ValueChangedEvent<ReleaseStream> stream)
{
if (stream.NewValue == ReleaseStream.Tachyon)
{
dialogOverlay?.Push(
new ConfirmDialog(GeneralSettingsStrings.ChangeReleaseStreamConfirmation,
() => configReleaseStream.Value = ReleaseStream.Tachyon,
() => releaseStreamDropdown.Current.Value = ReleaseStream.Lazer)
{
BodyText = GeneralSettingsStrings.ChangeReleaseStreamConfirmationInfo
});
return;
}
configReleaseStream.Value = stream.NewValue;
}
private async Task checkForUpdates()
{
if (updateManager == null || game == null)
return;
checkForUpdatesButton.Enabled.Value = false;
var checkingNotification = new ProgressNotification
{
Text = GeneralSettingsStrings.CheckingForUpdates,
};
notifications?.Post(checkingNotification);
try
{
bool foundUpdate = await updateManager.CheckForUpdateAsync(checkingNotification.CancellationToken).ConfigureAwait(true);
if (!foundUpdate)
{
notifications?.Post(new SimpleNotification
{
Text = GeneralSettingsStrings.RunningLatestRelease(game.Version),
Icon = FontAwesome.Solid.CheckCircle,
});
}
}
catch
{
}
finally
{
// This sequence allows the notification to be immediately dismissed without posting a continuation message.
checkingNotification.CompletionTarget = null;
checkingNotification.State = ProgressNotificationState.Completed;
checkingNotification.Close(false);
checkForUpdatesButton.Enabled.Value = true;
}
}
private void exportLogs()
{
ProgressNotification notification = new ProgressNotification
{
State = ProgressNotificationState.Active,
Text = "Exporting logs...",
};
notifications?.Post(notification);
const string archive_filename = "compressed-logs.zip";
try
{
GlobalStatistics.OutputToLog();
Logger.Flush();
var logStorage = Logger.Storage;
using (var outStream = exportStorage.CreateFileSafely(archive_filename))
using (var zip = ZipArchive.Create())
{
foreach (string? f in logStorage.GetFiles(string.Empty, "*.log"))
FileUtils.AttemptOperation(z => z.AddEntry(f, logStorage.GetStream(f), true), zip);
zip.SaveTo(outStream);
}
}
catch
{
notification.State = ProgressNotificationState.Cancelled;
// cleanup if export is failed or canceled.
exportStorage.Delete(archive_filename);
throw;
}
notification.CompletionText = "Exported logs! Click to view.";
notification.CompletionClickAction = () => exportStorage.PresentFileExternally(archive_filename);
notification.State = ProgressNotificationState.Completed;
}
}
}