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osu-lazer/osu.Game/Overlays/Music/PlaylistOverlay.cs
T

140 lines
4.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
using Realms;
namespace osu.Game.Overlays.Music
{
[Cached]
public partial class PlaylistOverlay : VisibilityContainer
{
public Bindable<Live<BeatmapSetInfo>?> SelectedSet = new Bindable<Live<BeatmapSetInfo>?>();
private const float transition_duration = 600;
public const float PLAYLIST_HEIGHT = 510;
private readonly BindableList<Live<BeatmapSetInfo>> beatmapSets = new BindableList<Live<BeatmapSetInfo>>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
[Resolved]
private RealmAccess realm { get; set; } = null!;
private IDisposable? beatmapSubscription;
private Playlist list = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap)
{
this.beatmap.BindTo(beatmap);
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both,
},
list = new Playlist
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Vertical = 10, Right = 10 },
},
},
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmapSubscription = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected), beatmapsChanged);
list.RowData.BindTo(beatmapSets);
beatmap.BindValueChanged(working => SelectedSet.Value = working.NewValue.BeatmapSetInfo.ToLive(realm), true);
}
private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes)
{
if (changes == null)
{
beatmapSets.Clear();
// must use AddRange to avoid RearrangeableList sort overhead per add op.
beatmapSets.AddRange(sender.Select(b => b.ToLive(realm)));
return;
}
foreach (int i in changes.InsertedIndices)
beatmapSets.Insert(i, sender[i].ToLive(realm));
foreach (int i in changes.DeletedIndices.OrderDescending())
beatmapSets.RemoveAt(i);
}
protected override void PopIn()
{
this.ResizeTo(new Vector2(1, RelativeSizeAxes.HasFlag(Axes.Y) ? 1f : PLAYLIST_HEIGHT), transition_duration, Easing.OutQuint);
this.FadeIn(transition_duration, Easing.OutQuint);
}
protected override void PopOut()
{
this.ResizeTo(new Vector2(1, 0), transition_duration, Easing.OutQuint);
this.FadeOut(transition_duration);
}
public void ItemSelected(Live<BeatmapSetInfo> beatmapSet)
{
beatmapSet.PerformRead(set =>
{
if (set.Equals((beatmap.Value?.BeatmapSetInfo)))
{
beatmap.Value?.Track.Seek(0);
return;
}
beatmap.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
beatmap.Value.Track.Restart();
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
beatmapSubscription?.Dispose();
}
}
}