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cb73717a34
Pre-requisite for displaying additional information regarding the impact of particular attributes on various beatmap metrics.
200 lines
6.9 KiB
C#
200 lines
6.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Utils;
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namespace osu.Game.Overlays.Mods
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{
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/// <summary>
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/// On the mod select overlay, this provides a local updating view of BPM, star rating and other
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/// difficulty attributes so the user can have a better insight into what mods are changing.
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/// </summary>
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public partial class BeatmapAttributesDisplay : ModFooterInformationDisplay
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{
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private StarRatingDisplay starRatingDisplay = null!;
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private BPMDisplay bpmDisplay = null!;
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public Bindable<IBeatmapInfo?> BeatmapInfo { get; } = new Bindable<IBeatmapInfo?>();
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public Bindable<IReadOnlyList<Mod>> Mods { get; } = new Bindable<IReadOnlyList<Mod>>();
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public BindableBool Collapsed { get; } = new BindableBool(true);
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private ModSettingChangeTracker? modSettingChangeTracker;
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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[Resolved]
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private OsuGameBase game { get; set; } = null!;
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protected IBindable<RulesetInfo> GameRuleset = null!;
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private CancellationTokenSource? cancellationSource;
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private IBindable<StarDifficulty> starDifficulty = null!;
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private const float transition_duration = 250;
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[BackgroundDependencyLoader]
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private void load()
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{
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LeftContent.AddRange(new Drawable[]
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{
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starRatingDisplay = new StarRatingDisplay(default, animated: true)
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Shear = -OsuGame.SHEAR,
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},
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bpmDisplay = new BPMDisplay
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Shear = -OsuGame.SHEAR,
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AutoSizeAxes = Axes.Y,
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Width = 75,
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}
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});
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RightContent.Alpha = 0;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Mods.BindValueChanged(_ =>
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{
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modSettingChangeTracker?.Dispose();
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modSettingChangeTracker = new ModSettingChangeTracker(Mods.Value);
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modSettingChangeTracker.SettingChanged += _ => updateValues();
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updateValues();
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}, true);
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Collapsed.BindValueChanged(_ =>
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{
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// Only start autosize animations on first collapse toggle. This avoids an ugly initial presentation.
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startAnimating();
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updateCollapsedState();
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});
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GameRuleset = game.Ruleset.GetBoundCopy();
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GameRuleset.BindValueChanged(_ => updateValues());
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BeatmapInfo.BindValueChanged(_ =>
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{
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updateStarDifficultyBindable();
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updateValues();
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}, true);
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updateCollapsedState();
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}
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private void updateStarDifficultyBindable()
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{
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cancellationSource?.Cancel();
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if (BeatmapInfo.Value == null)
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return;
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starDifficulty = difficultyCache.GetBindableDifficulty(BeatmapInfo.Value, (cancellationSource = new CancellationTokenSource()).Token);
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starDifficulty.BindValueChanged(s =>
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{
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starRatingDisplay.Current.Value = s.NewValue;
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if (!starRatingDisplay.IsPresent)
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starRatingDisplay.FinishTransforms(true);
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});
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}
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protected override bool OnHover(HoverEvent e)
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{
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startAnimating();
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updateCollapsedState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateCollapsedState();
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base.OnHoverLost(e);
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}
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override bool OnClick(ClickEvent e) => true;
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private void startAnimating()
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{
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LeftContent.AutoSizeEasing = Content.AutoSizeEasing = Easing.OutQuint;
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LeftContent.AutoSizeDuration = Content.AutoSizeDuration = transition_duration;
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}
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private void updateValues() => Scheduler.AddOnce(() =>
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{
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if (BeatmapInfo.Value == null)
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return;
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double rate = ModUtils.CalculateRateWithMods(Mods.Value);
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bpmDisplay.Current.Value = FormatUtils.RoundBPM(BeatmapInfo.Value.BPM, rate);
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Ruleset ruleset = GameRuleset.Value.CreateInstance();
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var displayAttributes = ruleset.GetBeatmapAttributesForDisplay(BeatmapInfo.Value, Mods.Value).ToList();
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// if there are not enough attribute displays, make more
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for (int i = RightContent.Count; i < displayAttributes.Count; i++)
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RightContent.Add(new VerticalAttributeDisplay { Shear = -OsuGame.SHEAR });
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// populate all attribute displays that need to be visible...
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for (int i = 0; i < displayAttributes.Count; i++)
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{
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var attribute = displayAttributes[i];
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var display = (VerticalAttributeDisplay)RightContent[i];
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display.SetAttribute(attribute);
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}
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// and hide any extra ones
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for (int i = displayAttributes.Count; i < RightContent.Count; i++)
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((VerticalAttributeDisplay)RightContent[i]).SetAttribute(null);
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});
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private void updateCollapsedState()
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{
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RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
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}
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public partial class BPMDisplay : RollingCounter<int>
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{
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protected override double RollingDuration => 250;
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protected override LocalisableString FormatCount(int count) => count.ToLocalisableString("0 BPM");
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protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Font = OsuFont.Default.With(size: 20, weight: FontWeight.SemiBold),
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UseFullGlyphHeight = false,
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};
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}
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}
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}
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