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1f4cfa74dc
It's at a very simple stage for now: - Tab control is no longer recreated when friends change, counts are updated as bindables. - All async logic removed temporarily. - Sort and filtering happens in realtime without panel reload. - Display modes removed for now. Need to think about this one a bit more, and whether to retry the async path or look for a separate solution. - Real time user presence is now considered. Not considered for sorting by last visit time yet.
28 lines
933 B
C#
28 lines
933 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Humanizer;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Online.API.Requests.Responses;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Changelog
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{
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public partial class ChangelogUpdateStreamItem : OverlayStreamItem<APIUpdateStream>
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{
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public ChangelogUpdateStreamItem(APIUpdateStream stream)
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: base(stream)
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{
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if (stream.IsFeatured)
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Width *= 2;
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MainText = Value.DisplayName;
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AdditionalText = Value.LatestBuild.DisplayVersion;
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InfoText = Value.UserCount > 0 ? $"{"user".ToQuantity(Value.UserCount, "N0")} online" : default(LocalisableString);
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}
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protected override Color4 GetBarColour(OsuColour colours) => Value.Colour;
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}
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}
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