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161 lines
6.0 KiB
C#
161 lines
6.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using MessagePack;
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using osu.Game.Online.API;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Utils;
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namespace osu.Game.Online.Rooms
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{
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[Serializable]
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[MessagePackObject]
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public class MultiplayerPlaylistItem : IEquatable<MultiplayerPlaylistItem>
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{
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[Key(0)]
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public long ID { get; set; }
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[Key(1)]
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public int OwnerID { get; set; }
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[Key(2)]
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public int BeatmapID { get; set; }
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[Key(3)]
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public string BeatmapChecksum { get; set; } = string.Empty;
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[Key(4)]
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public int RulesetID { get; set; }
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/// <summary>
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/// Mods that should be applied for every participant in the room.
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/// </summary>
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[Key(5)]
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public IEnumerable<APIMod> RequiredMods { get; set; } = Enumerable.Empty<APIMod>();
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/// <summary>
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/// Mods that participants are allowed to apply at their own discretion.
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/// </summary>
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/// <remarks>
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/// This will be empty when <see cref="Freestyle"/> is <c>true</c>, but participants may still select any mods from their choice of ruleset,
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/// provided the mod <see cref="IMod.ValidForMultiplayerAsFreeMod">implementation</see> indicates free-mod validity
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/// and is <see cref="ModUtils.CheckCompatibleSet(IEnumerable{Mod})">compatible</see> with the rest of the user's selection.
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/// </remarks>
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[Key(6)]
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public IEnumerable<APIMod> AllowedMods { get; set; } = Enumerable.Empty<APIMod>();
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[Key(7)]
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public bool Expired { get; set; }
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/// <summary>
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/// The order in which this <see cref="MultiplayerPlaylistItem"/> will be played relative to others.
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/// Playlist items should be played in increasing order (lower values are played first).
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/// </summary>
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/// <remarks>
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/// This is only valid for items which are not <see cref="Expired"/>. The value for expired items is undefined and should not be used.
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/// </remarks>
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[Key(8)]
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public ushort PlaylistOrder { get; set; }
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/// <summary>
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/// The date when this <see cref="MultiplayerPlaylistItem"/> was played.
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/// </summary>
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[Key(9)]
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public DateTimeOffset? PlayedAt { get; set; }
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[Key(10)]
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public double StarRating { get; set; }
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/// <summary>
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/// Indicates whether participants in the room are able to pick their own choice of beatmap difficulty, ruleset, and mods.
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/// </summary>
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[Key(11)]
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public bool Freestyle { get; set; }
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/// <summary>
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/// Creates a new <see cref="MultiplayerPlaylistItem"/>.
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/// </summary>
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[SerializationConstructor]
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public MultiplayerPlaylistItem()
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{
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}
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/// <summary>
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/// Creates a new <see cref="MultiplayerPlaylistItem"/> from an API <see cref="PlaylistItem"/>.
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/// </summary>
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/// <remarks>
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/// This will create unique instances of the <see cref="RequiredMods"/> and <see cref="AllowedMods"/> arrays but NOT unique instances of the contained <see cref="APIMod"/>s.
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/// </remarks>
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public MultiplayerPlaylistItem(PlaylistItem item)
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{
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ID = item.ID;
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OwnerID = item.OwnerID;
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BeatmapID = item.Beatmap.OnlineID;
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BeatmapChecksum = item.Beatmap.MD5Hash;
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RulesetID = item.RulesetID;
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RequiredMods = item.RequiredMods.ToArray();
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AllowedMods = item.AllowedMods.ToArray();
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Expired = item.Expired;
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PlaylistOrder = item.PlaylistOrder ?? 0;
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PlayedAt = item.PlayedAt;
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StarRating = item.Beatmap.StarRating;
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Freestyle = item.Freestyle;
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}
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/// <summary>
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/// Creates a copy of this <see cref="MultiplayerPlaylistItem"/>.
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/// </summary>
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/// <remarks>
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/// This will create unique instances of the <see cref="RequiredMods"/> and <see cref="AllowedMods"/> arrays but NOT unique instances of the contained <see cref="APIMod"/>s.
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/// </remarks>
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public MultiplayerPlaylistItem Clone()
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{
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MultiplayerPlaylistItem clone = (MultiplayerPlaylistItem)MemberwiseClone();
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clone.RequiredMods = RequiredMods.ToArray();
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clone.AllowedMods = AllowedMods.ToArray();
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return clone;
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}
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public bool Equals(MultiplayerPlaylistItem? other)
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=> other != null
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&& ID == other.ID
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&& OwnerID == other.OwnerID
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&& BeatmapID == other.BeatmapID
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&& BeatmapChecksum == other.BeatmapChecksum
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&& RulesetID == other.RulesetID
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&& RequiredMods.SequenceEqual(other.RequiredMods)
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&& AllowedMods.SequenceEqual(other.AllowedMods)
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&& Expired == other.Expired
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&& PlaylistOrder == other.PlaylistOrder
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&& PlayedAt == other.PlayedAt
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&& StarRating == other.StarRating
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&& Freestyle == other.Freestyle;
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public override bool Equals(object? obj)
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=> obj is MultiplayerPlaylistItem other && Equals(other);
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[SuppressMessage("ReSharper", "NonReadonlyMemberInGetHashCode")]
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public override int GetHashCode()
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{
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var hashCode = new HashCode();
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hashCode.Add(ID);
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hashCode.Add(OwnerID);
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hashCode.Add(BeatmapID);
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hashCode.Add(BeatmapChecksum);
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hashCode.Add(RulesetID);
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hashCode.Add(RequiredMods);
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hashCode.Add(AllowedMods);
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hashCode.Add(Expired);
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hashCode.Add(PlaylistOrder);
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hashCode.Add(PlayedAt);
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hashCode.Add(StarRating);
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hashCode.Add(Freestyle);
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return hashCode.ToHashCode();
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}
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}
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}
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