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osu-lazer/osu.Game/Online/Rooms/MultiplayerPlaylistItem.cs
T

161 lines
6.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using MessagePack;
using osu.Game.Online.API;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
namespace osu.Game.Online.Rooms
{
[Serializable]
[MessagePackObject]
public class MultiplayerPlaylistItem : IEquatable<MultiplayerPlaylistItem>
{
[Key(0)]
public long ID { get; set; }
[Key(1)]
public int OwnerID { get; set; }
[Key(2)]
public int BeatmapID { get; set; }
[Key(3)]
public string BeatmapChecksum { get; set; } = string.Empty;
[Key(4)]
public int RulesetID { get; set; }
/// <summary>
/// Mods that should be applied for every participant in the room.
/// </summary>
[Key(5)]
public IEnumerable<APIMod> RequiredMods { get; set; } = Enumerable.Empty<APIMod>();
/// <summary>
/// Mods that participants are allowed to apply at their own discretion.
/// </summary>
/// <remarks>
/// This will be empty when <see cref="Freestyle"/> is <c>true</c>, but participants may still select any mods from their choice of ruleset,
/// provided the mod <see cref="IMod.ValidForMultiplayerAsFreeMod">implementation</see> indicates free-mod validity
/// and is <see cref="ModUtils.CheckCompatibleSet(IEnumerable{Mod})">compatible</see> with the rest of the user's selection.
/// </remarks>
[Key(6)]
public IEnumerable<APIMod> AllowedMods { get; set; } = Enumerable.Empty<APIMod>();
[Key(7)]
public bool Expired { get; set; }
/// <summary>
/// The order in which this <see cref="MultiplayerPlaylistItem"/> will be played relative to others.
/// Playlist items should be played in increasing order (lower values are played first).
/// </summary>
/// <remarks>
/// This is only valid for items which are not <see cref="Expired"/>. The value for expired items is undefined and should not be used.
/// </remarks>
[Key(8)]
public ushort PlaylistOrder { get; set; }
/// <summary>
/// The date when this <see cref="MultiplayerPlaylistItem"/> was played.
/// </summary>
[Key(9)]
public DateTimeOffset? PlayedAt { get; set; }
[Key(10)]
public double StarRating { get; set; }
/// <summary>
/// Indicates whether participants in the room are able to pick their own choice of beatmap difficulty, ruleset, and mods.
/// </summary>
[Key(11)]
public bool Freestyle { get; set; }
/// <summary>
/// Creates a new <see cref="MultiplayerPlaylistItem"/>.
/// </summary>
[SerializationConstructor]
public MultiplayerPlaylistItem()
{
}
/// <summary>
/// Creates a new <see cref="MultiplayerPlaylistItem"/> from an API <see cref="PlaylistItem"/>.
/// </summary>
/// <remarks>
/// This will create unique instances of the <see cref="RequiredMods"/> and <see cref="AllowedMods"/> arrays but NOT unique instances of the contained <see cref="APIMod"/>s.
/// </remarks>
public MultiplayerPlaylistItem(PlaylistItem item)
{
ID = item.ID;
OwnerID = item.OwnerID;
BeatmapID = item.Beatmap.OnlineID;
BeatmapChecksum = item.Beatmap.MD5Hash;
RulesetID = item.RulesetID;
RequiredMods = item.RequiredMods.ToArray();
AllowedMods = item.AllowedMods.ToArray();
Expired = item.Expired;
PlaylistOrder = item.PlaylistOrder ?? 0;
PlayedAt = item.PlayedAt;
StarRating = item.Beatmap.StarRating;
Freestyle = item.Freestyle;
}
/// <summary>
/// Creates a copy of this <see cref="MultiplayerPlaylistItem"/>.
/// </summary>
/// <remarks>
/// This will create unique instances of the <see cref="RequiredMods"/> and <see cref="AllowedMods"/> arrays but NOT unique instances of the contained <see cref="APIMod"/>s.
/// </remarks>
public MultiplayerPlaylistItem Clone()
{
MultiplayerPlaylistItem clone = (MultiplayerPlaylistItem)MemberwiseClone();
clone.RequiredMods = RequiredMods.ToArray();
clone.AllowedMods = AllowedMods.ToArray();
return clone;
}
public bool Equals(MultiplayerPlaylistItem? other)
=> other != null
&& ID == other.ID
&& OwnerID == other.OwnerID
&& BeatmapID == other.BeatmapID
&& BeatmapChecksum == other.BeatmapChecksum
&& RulesetID == other.RulesetID
&& RequiredMods.SequenceEqual(other.RequiredMods)
&& AllowedMods.SequenceEqual(other.AllowedMods)
&& Expired == other.Expired
&& PlaylistOrder == other.PlaylistOrder
&& PlayedAt == other.PlayedAt
&& StarRating == other.StarRating
&& Freestyle == other.Freestyle;
public override bool Equals(object? obj)
=> obj is MultiplayerPlaylistItem other && Equals(other);
[SuppressMessage("ReSharper", "NonReadonlyMemberInGetHashCode")]
public override int GetHashCode()
{
var hashCode = new HashCode();
hashCode.Add(ID);
hashCode.Add(OwnerID);
hashCode.Add(BeatmapID);
hashCode.Add(BeatmapChecksum);
hashCode.Add(RulesetID);
hashCode.Add(RequiredMods);
hashCode.Add(AllowedMods);
hashCode.Add(Expired);
hashCode.Add(PlaylistOrder);
hashCode.Add(PlayedAt);
hashCode.Add(StarRating);
hashCode.Add(Freestyle);
return hashCode.ToHashCode();
}
}
}