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osu-lazer/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs
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2025-06-30 12:00:21 +03:00

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3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation.SkinComponents
{
public static class SkinnableComponentStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.SkinnableComponentStrings";
/// <summary>
/// "Sprite name"
/// </summary>
public static LocalisableString SpriteName => new TranslatableString(getKey(@"sprite_name"), @"Sprite name");
/// <summary>
/// "Font"
/// </summary>
public static LocalisableString Font => new TranslatableString(getKey(@"font"), @"Font");
/// <summary>
/// "Text"
/// </summary>
public static LocalisableString TextElementText => new TranslatableString(getKey(@"text_element_text"), @"Text");
/// <summary>
/// "Corner radius"
/// </summary>
public static LocalisableString CornerRadius => new TranslatableString(getKey(@"corner_radius"), @"Corner radius");
/// <summary>
/// "How rounded the corners should be."
/// </summary>
public static LocalisableString CornerRadiusDescription => new TranslatableString(getKey(@"corner_radius_description"), @"How rounded the corners should be.");
/// <summary>
/// "Show label"
/// </summary>
public static LocalisableString ShowLabel => new TranslatableString(getKey(@"show_label"), @"Show label");
/// <summary>
/// "Colour"
/// </summary>
public static LocalisableString Colour => new TranslatableString(getKey(@"colour"), @"Colour");
/// <summary>
/// "Text colour"
/// </summary>
public static LocalisableString TextColour => new TranslatableString(getKey(@"text_colour"), @"Text colour");
/// <summary>
/// "Text weight"
/// </summary>
public static LocalisableString TextWeight => new TranslatableString(getKey(@"text_weight"), @"Text weight");
/// <summary>
/// "Use relative size"
/// </summary>
public static LocalisableString UseRelativeSize => new TranslatableString(getKey(@"use_relative_size"), @"Use relative size");
/// <summary>
/// "Collapse during gameplay"
/// </summary>
public static LocalisableString CollapseDuringGameplay => new TranslatableString(getKey(@"collapse_during_gameplay"), @"Collapse during gameplay");
/// <summary>
/// "If enabled, the leaderboard will become more compact during active gameplay."
/// </summary>
public static LocalisableString CollapseDuringGameplayDescription =>
new TranslatableString(getKey(@"if_enabled_the_leaderboard_will"), @"If enabled, the leaderboard will become more compact during active gameplay.");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}