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osu-lazer/osu.Game/Graphics/Containers/ShearAligningWrapper.cs
T

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1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Layout;
using osuTK;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// Adds left padding based on direct parent to make sheared pieces in a vertical flow aligned appropriately.
/// </summary>
/// <remarks>
/// See associated test scene for further demonstration.
/// </remarks>
public partial class ShearAligningWrapper : CompositeDrawable
{
private readonly LayoutValue layout = new LayoutValue(Invalidation.MiscGeometry);
// Sheared components regularly end up off the side of the screen due to padding considerations.
// If we use this class in places where performance is important, we should reconsider the handling of this.
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
public ShearAligningWrapper(Drawable drawable)
{
RelativeSizeAxes = drawable.RelativeSizeAxes;
AutoSizeAxes = Axes.Both & ~drawable.RelativeSizeAxes;
InternalChild = drawable;
AddLayout(layout);
}
protected override void Update()
{
base.Update();
if (!layout.IsValid)
{
updateLayout();
layout.Validate();
}
}
private void updateLayout()
{
float shearWidth = OsuGame.SHEAR.X * Parent!.DrawHeight;
float relativeY = Parent!.DrawHeight == 0 ? 0 : InternalChild.ToSpaceOfOtherDrawable(Vector2.Zero, Parent).Y / Parent!.DrawHeight;
Padding = new MarginPadding { Left = shearWidth * relativeY };
}
}
}