mirror of
https://github.com/ppy/osu.git
synced 2026-05-15 14:13:01 +08:00
55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Layout;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Graphics.Containers
|
|
{
|
|
/// <summary>
|
|
/// Adds left padding based on direct parent to make sheared pieces in a vertical flow aligned appropriately.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// See associated test scene for further demonstration.
|
|
/// </remarks>
|
|
public partial class ShearAligningWrapper : CompositeDrawable
|
|
{
|
|
private readonly LayoutValue layout = new LayoutValue(Invalidation.MiscGeometry);
|
|
|
|
// Sheared components regularly end up off the side of the screen due to padding considerations.
|
|
// If we use this class in places where performance is important, we should reconsider the handling of this.
|
|
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
|
|
|
|
public ShearAligningWrapper(Drawable drawable)
|
|
{
|
|
RelativeSizeAxes = drawable.RelativeSizeAxes;
|
|
AutoSizeAxes = Axes.Both & ~drawable.RelativeSizeAxes;
|
|
|
|
InternalChild = drawable;
|
|
|
|
AddLayout(layout);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (!layout.IsValid)
|
|
{
|
|
updateLayout();
|
|
layout.Validate();
|
|
}
|
|
}
|
|
|
|
private void updateLayout()
|
|
{
|
|
float shearWidth = OsuGame.SHEAR.X * Parent!.DrawHeight;
|
|
float relativeY = Parent!.DrawHeight == 0 ? 0 : InternalChild.ToSpaceOfOtherDrawable(Vector2.Zero, Parent).Y / Parent!.DrawHeight;
|
|
Padding = new MarginPadding { Left = shearWidth * relativeY };
|
|
}
|
|
}
|
|
}
|