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osu-lazer/osu.Game/Beatmaps/Drawables/Cards/Statistics/NominationsStatistic.cs
T

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1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Beatmaps.Drawables.Cards.Statistics
{
/// <summary>
/// Shows the number of current nominations that a map has received, as well as the number of nominations required for qualification.
/// </summary>
public partial class NominationsStatistic : BeatmapCardStatistic
{
private NominationsStatistic(int current, int required)
{
Icon = FontAwesome.Solid.ThumbsUp;
Text = current.ToLocalisableString();
TooltipText = BeatmapsStrings.NominationsRequiredText(current.ToLocalisableString(), required.ToLocalisableString());
}
public static NominationsStatistic? CreateFor(APIBeatmapSet beatmapSet)
{
// web does not show nominations unless hypes are also present.
// see: https://github.com/ppy/osu-web/blob/8ed7d071fd1d3eaa7e43cf0e4ff55ca2fef9c07c/resources/assets/lib/beatmapset-panel.tsx#L443
if (beatmapSet.HypeStatus == null || beatmapSet.NominationStatus == null)
return null;
int current = beatmapSet.NominationStatus.Current;
int requiredMainRuleset = beatmapSet.NominationStatus.RequiredMeta.MainRuleset;
int requiredNonMainRuleset = beatmapSet.NominationStatus.RequiredMeta.NonMainRuleset;
int rulesets = beatmapSet.Beatmaps.GroupBy(b => b.Ruleset).Count();
return new NominationsStatistic(current, requiredMainRuleset + requiredNonMainRuleset * (rulesets - 1));
}
}
}