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osu-lazer/osu.Game/Beatmaps/Drawables/Cards/Buttons/BeatmapCardIconButton.cs
T
2025-03-26 19:33:20 +09:00

123 lines
3.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
{
public abstract partial class BeatmapCardIconButton : OsuClickableContainer
{
private Colour4 idleColour;
public Colour4 IdleColour
{
get => idleColour;
set
{
idleColour = value;
if (IsLoaded)
updateState();
}
}
private Colour4 hoverColour;
public Colour4 HoverColour
{
get => hoverColour;
set
{
hoverColour = value;
if (IsLoaded)
updateState();
}
}
protected SpriteIcon Icon { get; private set; } = null!;
private Container content = null!;
private Container hover = null!;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.Both;
Add(content = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Scale = new Vector2(0.8f),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
hover = new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = BeatmapCard.CORNER_RADIUS,
Masking = true,
Colour = Color4.White.Opacity(0.1f),
Blending = BlendingParameters.Additive,
Child = new Box { RelativeSizeAxes = Axes.Both, }
},
Icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(14),
},
}
});
IdleColour = colourProvider.Light1;
HoverColour = colourProvider.Content1;
}
protected override void LoadComplete()
{
base.LoadComplete();
Enabled.BindValueChanged(_ => updateState(), true);
FinishTransforms(true);
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
}
private void updateState()
{
bool isHovered = IsHovered && Enabled.Value;
hover.FadeTo(isHovered ? 1f : 0f, 500, Easing.OutQuint);
content.ScaleTo(isHovered ? 0.9f : 0.8f, 500, Easing.OutQuint);
Icon.FadeColour(isHovered ? HoverColour : IdleColour, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
}
protected void SetLoading(bool isLoading)
{
Icon.FadeTo(isLoading ? 0.2f : 1, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
Enabled.Value = !isLoading;
}
}
}