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osu-lazer/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs
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2025-05-21 00:37:08 +09:00

158 lines
4.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public partial class BeatmapSetOnlineStatusPill : CircularContainer, IHasTooltip
{
/// <summary>
/// Whether to show <see cref="BeatmapOnlineStatus.None"/> as "unknown" instead of fading out.
/// </summary>
public bool ShowUnknownStatus { get; init; }
/// <summary>
/// Whether changing status performs transition transforms.
/// </summary>
public bool Animated { get; init; } = true;
public BeatmapOnlineStatus Status
{
get => status;
set
{
if (status == value)
return;
status = value;
if (IsLoaded)
updateState();
}
}
private BeatmapOnlineStatus status;
public float TextSize
{
init => statusText.Font = statusText.Font.With(size: value);
}
public MarginPadding TextPadding
{
init => statusText.Padding = value;
}
private readonly OsuSpriteText statusText;
private readonly Box background;
private const double animation_duration = 400;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved(CanBeNull = true)]
private OverlayColourProvider? colourProvider { get; set; }
public BeatmapSetOnlineStatusPill()
{
AutoSizeAxes = Axes.Both;
Masking = true;
Alpha = 0;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
statusText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(weight: FontWeight.Bold)
},
};
Status = BeatmapOnlineStatus.None;
TextPadding = new MarginPadding { Horizontal = 4, Bottom = 1 };
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
FinishTransforms(true);
}
private void updateState()
{
double duration = Animated ? animation_duration : 0;
if (Status == BeatmapOnlineStatus.None && !ShowUnknownStatus)
{
this.FadeOut(duration, Easing.OutQuint);
return;
}
// The autosize animation on this component is intended to animate horizontal sizing only.
// To avoid vertical autosize animating from zero to non-zero, only apply the duration
// after we have a valid size.
if (Height > 0)
{
AutoSizeDuration = (float)duration;
AutoSizeEasing = Easing.OutQuint;
}
this.FadeIn(duration, Easing.OutQuint);
// Handle the case where transition from hidden to non-hidden may cause
// a fade from a colour that doesn't make sense (due to not being able to see the previous colour).
if (Alpha == 0)
duration = 0;
Color4 statusTextColour;
if (colourProvider != null)
statusTextColour = status == BeatmapOnlineStatus.Graveyard ? colourProvider.Background1 : colourProvider.Background3;
else
statusTextColour = status == BeatmapOnlineStatus.Graveyard ? colours.GreySeaFoamLight : Color4.Black;
statusText.FadeColour(statusTextColour, duration, Easing.OutQuint);
background.FadeColour(OsuColour.ForBeatmapSetOnlineStatus(Status) ?? colourProvider?.Light1 ?? colours.GreySeaFoamLighter, duration, Easing.OutQuint);
statusText.Text = Status.GetLocalisableDescription().ToUpper();
}
public LocalisableString TooltipText
{
get
{
switch (Status)
{
case BeatmapOnlineStatus.LocallyModified:
return SongSelectStrings.LocallyModifiedTooltip;
}
return string.Empty;
}
}
}
}