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93 lines
4.0 KiB
C#
93 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Select;
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namespace osu.Game.Beatmaps
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{
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public static class BeatmapInfoExtensions
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{
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/// <summary>
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/// Given an <see cref="IBeatmap"/>, update length, BPM and object counts.
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/// </summary>
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public static void UpdateStatisticsFromBeatmap(this BeatmapInfo beatmapInfo, IBeatmap beatmap)
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{
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beatmapInfo.Length = beatmap.CalculatePlayableLength();
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beatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();
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beatmapInfo.EndTimeObjectCount = beatmap.HitObjects.Count(h => h is IHasDuration);
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beatmapInfo.TotalObjectCount = beatmap.HitObjects.Count;
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}
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/// <summary>
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/// A user-presentable display title representing this beatmap.
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/// </summary>
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public static string GetDisplayTitle(this IBeatmapInfo beatmapInfo) => $"{beatmapInfo.Metadata.GetDisplayTitle()} {getVersionString(beatmapInfo)}".Trim();
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/// <summary>
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/// A user-presentable display title representing this beatmap, with localisation handling for potentially romanisable fields.
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/// </summary>
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public static RomanisableString GetDisplayTitleRomanisable(this IBeatmapInfo beatmapInfo, bool includeDifficultyName = true, bool includeCreator = true)
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{
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var metadata = beatmapInfo.Metadata.GetDisplayTitleRomanisable(includeCreator);
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if (includeDifficultyName)
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{
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string versionString = getVersionString(beatmapInfo);
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return new RomanisableString($"{metadata.GetPreferred(true)} {versionString}".Trim(), $"{metadata.GetPreferred(false)} {versionString}".Trim());
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}
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return new RomanisableString($"{metadata.GetPreferred(true)}".Trim(), $"{metadata.GetPreferred(false)}".Trim());
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}
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public static bool Match(this IBeatmapInfo beatmapInfo, params FilterCriteria.OptionalTextFilter[] filters)
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{
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foreach (var filter in filters)
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{
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if (filter.Matches(beatmapInfo.DifficultyName))
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continue;
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if (BeatmapMetadataInfoExtensions.Match(beatmapInfo.Metadata, filter))
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continue;
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// failed to match a single filter at all - fail the whole match.
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return false;
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}
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// got through all filters without failing any - pass the whole match.
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return true;
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}
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private static string getVersionString(IBeatmapInfo beatmapInfo) => string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? string.Empty : $"[{beatmapInfo.DifficultyName}]";
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/// <summary>
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/// Whether gameplay is allowed for this beatmap with the provided ruleset (via conversion or direct compatibility).
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/// </summary>
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public static bool AllowGameplayWithRuleset(this IBeatmapInfo beatmap, RulesetInfo ruleset, bool allowConversion)
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{
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if (beatmap.Ruleset.ShortName == ruleset.ShortName)
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return true;
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if (allowConversion && beatmap.Ruleset.OnlineID == 0 && ruleset.OnlineID != 0)
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return true;
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return false;
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}
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/// <summary>
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/// Get the beatmap info page URL, or <c>null</c> if unavailable.
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/// </summary>
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public static string? GetOnlineURL(this IBeatmapInfo beatmapInfo, IAPIProvider api, IRulesetInfo? ruleset = null)
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{
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if (beatmapInfo.OnlineID <= 0 || beatmapInfo.BeatmapSet == null)
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return null;
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return $@"{api.Endpoints.WebsiteUrl}/beatmapsets/{beatmapInfo.BeatmapSet.OnlineID}#{ruleset?.ShortName ?? beatmapInfo.Ruleset.ShortName}/{beatmapInfo.OnlineID}";
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}
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}
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}
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