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osu-lazer/osu.Game.Tests/Visual/SongSelectV2/TestSceneSongSelectGrouping.cs
T

342 lines
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C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Extensions;
using osu.Game.Models;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Scoring;
using osu.Game.Screens.Select.Filter;
using osu.Game.Screens.SelectV2;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.SongSelectV2
{
/// <summary>
/// Test suite for grouping modes which require the presence of API / realm.
/// All other grouping modes are tested separately in <see cref="BeatmapCarouselFilterGroupingTest"/>.
/// </summary>
public partial class TestSceneSongSelectGrouping : SongSelectTestScene
{
private BeatmapCarouselFilterGrouping grouping => Carousel.Filters.OfType<BeatmapCarouselFilterGrouping>().Single();
[SetUp]
public void SetUp() => Schedule(() => API.Logout());
#region Collection grouping
[Test]
public void TestCollectionGrouping()
{
ImportBeatmapForRuleset(0);
ImportBeatmapForRuleset(0);
ImportBeatmapForRuleset(0);
BeatmapSetInfo[] beatmapSets = null!;
AddStep("add collections", () =>
{
beatmapSets = Beatmaps.GetAllUsableBeatmapSets().OrderBy(b => b.OnlineID).ToArray();
Realm.Write(r =>
{
r.RemoveAll<BeatmapCollection>();
r.Add(new BeatmapCollection("My Collection #1", beatmapSets[0].Beatmaps.Select(b => b.MD5Hash).ToList()));
r.Add(new BeatmapCollection("My Collection #2", beatmapSets[1].Beatmaps.Select(b => b.MD5Hash).ToList()));
r.Add(new BeatmapCollection("My Collection #3"));
});
});
LoadSongSelect();
GroupBy(GroupMode.Collections);
WaitForFiltering();
assertGroupPresent("My Collection #1", () => new[] { beatmapSets[0] });
assertGroupPresent("My Collection #2", () => new[] { beatmapSets[1] });
assertGroupPresent("Not in collection", () => new[] { beatmapSets[2] });
assertGroupsCount(3);
}
[Test]
public void TestCollectionGroupingUpdatesOnChange()
{
ImportBeatmapForRuleset(0);
BeatmapSetInfo beatmapSet = null!;
AddStep("add collections", () =>
{
beatmapSet = Beatmaps.GetAllUsableBeatmapSets().Single();
Realm.Write(r =>
{
r.RemoveAll<BeatmapCollection>();
r.Add(new BeatmapCollection("My Collection #4"));
});
});
LoadSongSelect();
GroupBy(GroupMode.Collections);
WaitForFiltering();
AddAssert("collection not present", () => grouping.GroupItems.All(g => g.Key.Title != "My Collection #4"));
AddAssert("no-collection group present", () =>
{
var group = grouping.GroupItems.Single(g => g.Key.Title == "Not in collection");
return group.Value.Select(i => i.Model).OfType<GroupedBeatmapSet>().Single().BeatmapSet.Equals(beatmapSet);
});
AddStep("add beatmap to collection", () =>
{
Realm.Write(r =>
{
var collection = r.All<BeatmapCollection>().Single();
collection.BeatmapMD5Hashes.AddRange(beatmapSet.Beatmaps.Select(b => b.MD5Hash));
});
});
WaitForFiltering();
assertGroupPresent("My Collection #4", () => new[] { beatmapSet });
assertGroupsCount(1);
}
#endregion
#region My Maps grouping
[Test]
public void TestMyMapsGrouping()
{
ImportBeatmapForRuleset(s => ((RealmUser)s.Metadata.Author).Username = "user1", 3, 0);
ImportBeatmapForRuleset(s => ((RealmUser)s.Metadata.Author).Username = "user2", 3, 0);
ImportBeatmapForRuleset(s => ((RealmUser)s.Metadata.Author).Username = "user3", 3, 0);
BeatmapSetInfo[] beatmapSets = null!;
AddStep("get beatmaps", () => beatmapSets = Beatmaps.GetAllUsableBeatmapSets().OrderBy(b => b.OnlineID).ToArray());
AddStep("log in", () =>
{
API.Login("user1", string.Empty);
API.AuthenticateSecondFactor("abcdefgh");
});
LoadSongSelect();
GroupBy(GroupMode.MyMaps);
WaitForFiltering();
assertGroupPresent("My maps", () => new[] { beatmapSets[0] });
assertGroupsCount(1);
}
[Test]
public void TestMyMapsGroupingRenamedUsername()
{
ImportBeatmapForRuleset(s =>
{
((RealmUser)s.Metadata.Author).Username = "user1_old";
((RealmUser)s.Metadata.Author).OnlineID = DummyAPIAccess.DUMMY_USER_ID;
}, 3, 0);
ImportBeatmapForRuleset(s => ((RealmUser)s.Metadata.Author).Username = "user2", 3, 0);
ImportBeatmapForRuleset(s => ((RealmUser)s.Metadata.Author).Username = "user3", 3, 0);
BeatmapSetInfo[] beatmapSets = null!;
AddStep("get beatmaps", () => beatmapSets = Beatmaps.GetAllUsableBeatmapSets().OrderBy(b => b.OnlineID).ToArray());
AddStep("log in", () =>
{
API.Login("user1", string.Empty);
API.AuthenticateSecondFactor("abcdefgh");
});
LoadSongSelect();
GroupBy(GroupMode.MyMaps);
WaitForFiltering();
assertGroupPresent("My maps", () => new[] { beatmapSets[0] });
assertGroupsCount(1);
}
[Test]
public void TestMyMapsGroupingUpdatesOnUserChange()
{
ImportBeatmapForRuleset(s => ((RealmUser)s.Metadata.Author).Username = "user1", 3, 0);
ImportBeatmapForRuleset(s => ((RealmUser)s.Metadata.Author).Username = "user2", 3, 0);
ImportBeatmapForRuleset(s => ((RealmUser)s.Metadata.Author).Username = new GuestUser().Username, 3, 0);
BeatmapSetInfo[] beatmapSets = null!;
AddStep("get beatmaps", () => beatmapSets = Beatmaps.GetAllUsableBeatmapSets().OrderBy(b => b.OnlineID).ToArray());
// stay logged out
LoadSongSelect();
GroupBy(GroupMode.MyMaps);
WaitForFiltering();
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
checkMatchedBeatmaps(0);
AddStep("log in", () =>
{
API.Login("user2", string.Empty);
API.AuthenticateSecondFactor("abcdefgh");
});
WaitForFiltering();
assertGroupPresent("My maps", () => new[] { beatmapSets[1] });
assertGroupsCount(1);
}
#endregion
#region Rank Achieved grouping
[Test]
public void TestRankAchievedGrouping()
{
ImportBeatmapForRuleset(_ => { }, 1, 0);
ImportBeatmapForRuleset(_ => { }, 1, 0);
ImportBeatmapForRuleset(_ => { }, 1, 0);
ImportBeatmapForRuleset(_ => { }, 1, 0);
ImportBeatmapForRuleset(_ => { }, 1, 0);
AddStep("log in", () =>
{
API.Login("user1", string.Empty); // match username in test scores.
API.AuthenticateSecondFactor("abcdefgh");
});
BeatmapSetInfo[] beatmapSets = null!;
AddStep("add scores", () =>
{
beatmapSets = Beatmaps.GetAllUsableBeatmapSets().OrderBy(b => b.OnlineID).ToArray();
ScoreManager.Import(createTestScoreInfo(beatmapSets[0].Beatmaps[0], ScoreRank.SH));
ScoreManager.Import(createTestScoreInfo(beatmapSets[1].Beatmaps[0], ScoreRank.A));
ScoreManager.Import(createTestScoreInfo(beatmapSets[2].Beatmaps[0], ScoreRank.C));
// score belonging to another user on an unplayed beatmap.
ScoreManager.Import(createTestScoreInfo(beatmapSets[3].Beatmaps[0], ScoreRank.XH, s => s.User = new APIUser { Id = 1337, Username = "user2" }));
// score belonging to another user on a played beatmap.
ScoreManager.Import(createTestScoreInfo(beatmapSets[0].Beatmaps[0], ScoreRank.XH, s => s.User = new APIUser { Id = 1337, Username = "user2" }));
// score belonging to local user but with less rank.
ScoreManager.Import(createTestScoreInfo(beatmapSets[0].Beatmaps[0], ScoreRank.D));
});
LoadSongSelect();
GroupBy(GroupMode.RankAchieved);
WaitForFiltering();
assertGroupPresent("S+", () => new[] { beatmapSets[0] });
assertGroupPresent("A", () => new[] { beatmapSets[1] });
assertGroupPresent("C", () => new[] { beatmapSets[2] });
assertGroupPresent("Unplayed", () => new[] { beatmapSets[3], beatmapSets[4] });
assertGroupsCount(4);
}
#endregion
#region Benchmarks
[Test]
[Explicit("Manual benchmark")]
public void TestPerformance()
{
const int sets_count = 100;
const int diffs_count = 100;
AddStep("log in", () =>
{
API.Login("user1", string.Empty); // match username in test scores.
API.AuthenticateSecondFactor("abcdefgh");
});
int count = 0;
AddStep("populate database", () =>
{
count = 0;
Task.Factory.StartNew(() =>
{
for (int i = 0; i < sets_count; i++)
{
var liveSet = Beatmaps.Import(TestResources.CreateTestBeatmapSetInfo(diffs_count, Rulesets.AvailableRulesets.ToArray()))!;
liveSet.PerformRead(s =>
{
foreach (var beatmap in s.Beatmaps
.GroupBy(b => b.Ruleset.OnlineID)
.Select(g => g.OrderBy(_ => RNG.Next()).Take(4)) // take 4 difficulties from each ruleset randomly
.SelectMany(g => g))
{
for (int k = 0; k < 3; k++) // create 3 scores per difficulty
ScoreManager.Import(createTestScoreInfo(beatmap));
}
});
count++;
}
}, TaskCreationOptions.LongRunning);
});
AddUntilStep("wait for population", () => count, () => Is.GreaterThan(sets_count / 3));
AddUntilStep("this takes a while", () => count, () => Is.GreaterThan(sets_count / 3 * 2));
AddUntilStep("maybe they are done now", () => count, () => Is.EqualTo(sets_count));
LoadSongSelect();
}
#endregion
private void assertGroupsCount(int expected)
{
AddAssert($"groups = {expected}", () => grouping.GroupItems, () => Has.Count.EqualTo(expected));
}
private void assertGroupPresent(string name, Func<IEnumerable<BeatmapSetInfo>> getBeatmaps)
{
AddAssert($"\"{name}\" present", () =>
{
var group = grouping.GroupItems.Single(g => g.Key.Title == name);
var actualBeatmaps = group.Value.Select(i => i.Model).OfType<GroupedBeatmap>().Select(gb => gb.Beatmap).OrderBy(b => b.ID);
var expectedBeatmaps = getBeatmaps().SelectMany(s => s.Beatmaps).OrderBy(b => b.ID);
return actualBeatmaps.SequenceEqual(expectedBeatmaps);
});
}
private NoResultsPlaceholder? getPlaceholder() => SongSelect.ChildrenOfType<NoResultsPlaceholder>().FirstOrDefault();
private void checkMatchedBeatmaps(int expected) => AddUntilStep($"{expected} matching shown", () => Carousel.MatchedBeatmapsCount, () => Is.EqualTo(expected));
private ScoreInfo createTestScoreInfo(BeatmapInfo beatmap, ScoreRank? rank = null, Action<ScoreInfo>? applyToScore = null)
{
var score = TestResources.CreateTestScoreInfo(beatmap);
score.User = API.LocalUser.Value;
score.Rank = rank ?? Enum.GetValues<ScoreRank>().MinBy(_ => RNG.Next());
score.TotalScore = (long)(((double)score.Rank + 1) / (Enum.GetValues<ScoreRank>().Length + 1) * 1000000);
score.Date = DateTimeOffset.Now;
applyToScore?.Invoke(score);
return score;
}
}
}