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154 lines
4.7 KiB
C#
154 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select.Filter;
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using osu.Game.Screens.SelectV2;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.SongSelectV2
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{
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/// <summary>
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/// Covers common steps which can be used for manual testing.
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/// </summary>
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[TestFixture]
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public partial class TestSceneBeatmapCarousel : BeatmapCarouselTestScene
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{
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[Test]
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[Explicit]
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public void TestBasics()
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{
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CreateCarousel();
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RemoveAllBeatmaps();
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AddBeatmaps(10, randomMetadata: true);
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AddBeatmaps(10);
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AddBeatmaps(1);
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}
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[Test]
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[Explicit]
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public void TestSorting()
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{
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SortAndGroupBy(SortMode.Artist, GroupMode.None);
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SortAndGroupBy(SortMode.Difficulty, GroupMode.Difficulty);
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SortAndGroupBy(SortMode.Artist, GroupMode.Artist);
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}
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[Test]
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[Explicit]
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public void TestRemovals()
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{
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RemoveFirstBeatmap();
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RemoveAllBeatmaps();
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}
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[Test]
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[Explicit]
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public void TestLoadingDisplay()
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{
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AddStep("induce slow filtering", () => Carousel.FilterDelay = 2000);
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SortAndGroupBy(SortMode.Artist, GroupMode.None);
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}
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[Test]
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[Explicit]
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public void TestAddRemoveRepeatedOps()
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{
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AddRepeatStep("add beatmaps", () => BeatmapSets.Add(TestResources.CreateTestBeatmapSetInfo(RNG.Next(1, 4))), 20);
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AddRepeatStep("remove beatmaps", () => BeatmapSets.RemoveAt(RNG.Next(0, BeatmapSets.Count)), 20);
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}
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[Test]
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[Explicit]
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public void TestMasking()
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{
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AddStep("disable masking", () => Scroll.Masking = false);
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AddStep("enable masking", () => Scroll.Masking = true);
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}
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[Test]
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[Explicit]
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public void TestRandomStatus()
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{
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SortBy(SortMode.Title);
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AddStep("add beatmaps", () =>
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{
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for (int i = 0; i < 50; i++)
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{
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var set = TestResources.CreateTestBeatmapSetInfo();
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set.Status = Enum.GetValues<BeatmapOnlineStatus>().MinBy(_ => RNG.Next());
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if (i % 2 == 0)
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set.Status = BeatmapOnlineStatus.None;
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BeatmapSets.Add(set);
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}
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});
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}
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[Test]
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public void TestHighChurnUpdatesStillShowsPanels()
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{
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ScheduledDelegate updateTask = null!;
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AddBeatmaps(1, 1);
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AddStep("start constantly updating beatmap in background", () =>
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{
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updateTask = Scheduler.AddDelayed(() => { BeatmapSets.ReplaceRange(0, 1, [BeatmapSets.First()]); }, 1, true);
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});
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CreateCarousel();
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AddUntilStep("panels loaded", () => Carousel.ChildrenOfType<Panel>(), () => Is.Not.Empty);
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AddStep("end task", () => updateTask.Cancel());
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}
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[Test]
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[Explicit]
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public void TestPerformanceWithManyBeatmaps()
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{
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const int count = 200000;
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List<BeatmapSetInfo> generated = new List<BeatmapSetInfo>();
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AddStep($"populate {count} test beatmaps", () =>
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{
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generated.Clear();
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Task.Run(() =>
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{
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for (int j = 0; j < count; j++)
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generated.Add(CreateTestBeatmapSetInfo(3, true));
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}).ConfigureAwait(true);
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});
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AddUntilStep("wait for beatmaps populated", () => generated.Count, () => Is.GreaterThan(count / 3));
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AddUntilStep("this takes a while", () => generated.Count, () => Is.GreaterThan(count / 3 * 2));
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AddUntilStep("maybe they are done now", () => generated.Count, () => Is.EqualTo(count));
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AddStep("add all beatmaps", () => BeatmapSets.AddRange(generated));
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}
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[Test]
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public void TestSingleItemDisplayed()
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{
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CreateCarousel();
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RemoveAllBeatmaps();
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SortAndGroupBy(SortMode.Difficulty, GroupMode.None);
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AddBeatmaps(1, fixedDifficultiesPerSet: 1);
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AddUntilStep("single item is shown", () => this.ChildrenOfType<PanelBeatmapStandalone>().Count(), () => Is.EqualTo(1));
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}
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}
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}
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