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osu-lazer/osu.Game.Tests/Online/Matchmaking/MatchmakingRoomStateTest.cs
T

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5.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer.MatchTypes.Matchmaking;
namespace osu.Game.Tests.Online.Matchmaking
{
public class MatchmakingRoomStateTest
{
/// <summary>
/// The number of points awarded for each placement position (index 0 = #1, index 7 = #8).
/// </summary>
private static readonly int[] placement_points = [8, 7, 6, 5, 4, 3, 2, 1];
[Test]
public void Basic()
{
var state = new MatchmakingRoomState();
// 1 -> 3 -> 2
state.AdvanceRound();
state.RecordScores(
[
new SoloScoreInfo { UserID = 2, TotalScore = 500 },
new SoloScoreInfo { UserID = 1, TotalScore = 1000 },
new SoloScoreInfo { UserID = 3, TotalScore = 750 },
], placement_points);
Assert.AreEqual(8, state.Users[1].Points);
Assert.AreEqual(1, state.Users[1].Placement);
Assert.AreEqual(1, state.Users[1].Rounds[1].Placement);
Assert.AreEqual(6, state.Users[2].Points);
Assert.AreEqual(3, state.Users[2].Placement);
Assert.AreEqual(3, state.Users[2].Rounds[1].Placement);
Assert.AreEqual(7, state.Users[3].Points);
Assert.AreEqual(2, state.Users[3].Placement);
Assert.AreEqual(2, state.Users[3].Rounds[1].Placement);
// 2 -> 1 -> 3
state.AdvanceRound();
state.RecordScores(
[
new SoloScoreInfo { UserID = 2, TotalScore = 1000 },
new SoloScoreInfo { UserID = 1, TotalScore = 750 },
new SoloScoreInfo { UserID = 3, TotalScore = 500 },
], placement_points);
Assert.AreEqual(15, state.Users[1].Points);
Assert.AreEqual(1, state.Users[1].Placement);
Assert.AreEqual(2, state.Users[1].Rounds[2].Placement);
Assert.AreEqual(14, state.Users[2].Points);
Assert.AreEqual(2, state.Users[2].Placement);
Assert.AreEqual(1, state.Users[2].Rounds[2].Placement);
Assert.AreEqual(13, state.Users[3].Points);
Assert.AreEqual(3, state.Users[3].Placement);
Assert.AreEqual(3, state.Users[3].Rounds[2].Placement);
}
[Test]
public void MatchingScores()
{
var state = new MatchmakingRoomState();
// 1 + 2 -> 3 + 4
state.AdvanceRound();
state.RecordScores(
[
new SoloScoreInfo { UserID = 1, TotalScore = 1000 },
new SoloScoreInfo { UserID = 2, TotalScore = 1000 },
new SoloScoreInfo { UserID = 3, TotalScore = 500 },
new SoloScoreInfo { UserID = 4, TotalScore = 500 },
], placement_points);
Assert.AreEqual(7, state.Users[1].Points);
Assert.AreEqual(1, state.Users[1].Placement);
Assert.AreEqual(2, state.Users[1].Rounds[1].Placement);
Assert.AreEqual(7, state.Users[2].Points);
Assert.AreEqual(2, state.Users[2].Placement);
Assert.AreEqual(2, state.Users[2].Rounds[1].Placement);
Assert.AreEqual(5, state.Users[3].Points);
Assert.AreEqual(3, state.Users[3].Placement);
Assert.AreEqual(4, state.Users[3].Rounds[1].Placement);
Assert.AreEqual(5, state.Users[4].Points);
Assert.AreEqual(4, state.Users[4].Placement);
Assert.AreEqual(4, state.Users[4].Rounds[1].Placement);
}
[Test]
public void RoundTieBreaker()
{
var state = new MatchmakingRoomState();
// 1 -> 2
state.AdvanceRound();
state.RecordScores(
[
new SoloScoreInfo { UserID = 1, TotalScore = 1000 },
new SoloScoreInfo { UserID = 2, TotalScore = 500 },
], placement_points);
// 2 -> 1
state.AdvanceRound();
state.RecordScores(
[
new SoloScoreInfo { UserID = 1, TotalScore = 500 },
new SoloScoreInfo { UserID = 2, TotalScore = 1000 },
], placement_points);
Assert.AreEqual(1, state.Users[1].Placement);
Assert.AreEqual(2, state.Users[2].Placement);
}
[Test]
public void UserIdTieBreaker()
{
var state = new MatchmakingRoomState();
// 1 + 2 + 3 + 4 + 5 + 6
state.AdvanceRound();
state.RecordScores(
[
new SoloScoreInfo { UserID = 4, TotalScore = 1000 },
new SoloScoreInfo { UserID = 6, TotalScore = 1000 },
new SoloScoreInfo { UserID = 2, TotalScore = 1000 },
new SoloScoreInfo { UserID = 3, TotalScore = 1000 },
new SoloScoreInfo { UserID = 1, TotalScore = 1000 },
new SoloScoreInfo { UserID = 5, TotalScore = 1000 },
], placement_points);
Assert.AreEqual(1, state.Users[1].Placement);
Assert.AreEqual(2, state.Users[2].Placement);
Assert.AreEqual(3, state.Users[3].Placement);
Assert.AreEqual(4, state.Users[4].Placement);
Assert.AreEqual(5, state.Users[5].Placement);
Assert.AreEqual(6, state.Users[6].Placement);
}
}
}