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19f28813a0
There were too many of them, and they were a bit twisty for my liking.
94 lines
3.2 KiB
C#
94 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Editing.Checks
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{
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public class CheckPreviewTimeTest
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{
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private CheckPreviewTime check = null!;
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[SetUp]
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public void Setup()
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{
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check = new CheckPreviewTime();
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}
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[Test]
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public void TestPreviewTimeNotSet()
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{
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// single difficulty with no preview time
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var current = createBeatmapWithPreviewPoint(-1, "Current");
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var context = createContext(current, Array.Empty<IBeatmap>());
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckPreviewTime.IssueTemplateHasNoPreviewTime);
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}
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[Test]
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public void TestPreviewTimeConflict()
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{
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var beatmaps = createBeatmapSetWithPreviewPoint(
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("Current", 10),
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("Test1", 5),
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("Test2", 10)
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);
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var context = createContext(beatmaps[0], new[] { beatmaps[1], beatmaps[2] });
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckPreviewTime.IssueTemplatePreviewTimeConflict);
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Assert.That(issues.Single().Arguments.FirstOrDefault()?.ToString() == "Test1");
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}
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private IBeatmap[] createBeatmapSetWithPreviewPoint(params (string name, int preview)[] entries)
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{
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var beatmapSet = new BeatmapSetInfo();
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var beatmaps = new IBeatmap[entries.Length];
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for (int i = 0; i < entries.Length; i++)
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{
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beatmaps[i] = createBeatmapWithPreviewPoint(entries[i].preview, entries[i].name);
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beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
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}
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foreach (var b in beatmaps)
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beatmapSet.Beatmaps.Add(b.BeatmapInfo);
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return beatmaps;
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}
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private IBeatmap createBeatmapWithPreviewPoint(int previewTime, string difficultyName)
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{
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return new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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DifficultyName = difficultyName,
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Metadata = new BeatmapMetadata { PreviewTime = previewTime }
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}
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};
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}
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private BeatmapVerifierContext createContext(IBeatmap currentBeatmap, IBeatmap[] otherDifficulties)
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{
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var verifiedCurrentBeatmap = new BeatmapVerifierContext.VerifiedBeatmap(new TestWorkingBeatmap(currentBeatmap), currentBeatmap);
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var verifiedOtherBeatmaps = otherDifficulties.Select(b => new BeatmapVerifierContext.VerifiedBeatmap(new TestWorkingBeatmap(b), b)).ToList();
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return new BeatmapVerifierContext(verifiedCurrentBeatmap, verifiedOtherBeatmaps, DifficultyRating.ExpertPlus);
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}
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}
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}
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