1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-16 14:23:22 +08:00
Files
osu-lazer/osu.Game.Tests/Editing/Checks/CheckPreviewTimeTest.cs
T
Bartłomiej Dach 19f28813a0 Clean up ctors
There were too many of them, and they were a bit twisty for my liking.
2025-08-13 12:32:17 +02:00

94 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Editing.Checks
{
public class CheckPreviewTimeTest
{
private CheckPreviewTime check = null!;
[SetUp]
public void Setup()
{
check = new CheckPreviewTime();
}
[Test]
public void TestPreviewTimeNotSet()
{
// single difficulty with no preview time
var current = createBeatmapWithPreviewPoint(-1, "Current");
var context = createContext(current, Array.Empty<IBeatmap>());
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckPreviewTime.IssueTemplateHasNoPreviewTime);
}
[Test]
public void TestPreviewTimeConflict()
{
var beatmaps = createBeatmapSetWithPreviewPoint(
("Current", 10),
("Test1", 5),
("Test2", 10)
);
var context = createContext(beatmaps[0], new[] { beatmaps[1], beatmaps[2] });
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckPreviewTime.IssueTemplatePreviewTimeConflict);
Assert.That(issues.Single().Arguments.FirstOrDefault()?.ToString() == "Test1");
}
private IBeatmap[] createBeatmapSetWithPreviewPoint(params (string name, int preview)[] entries)
{
var beatmapSet = new BeatmapSetInfo();
var beatmaps = new IBeatmap[entries.Length];
for (int i = 0; i < entries.Length; i++)
{
beatmaps[i] = createBeatmapWithPreviewPoint(entries[i].preview, entries[i].name);
beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
}
foreach (var b in beatmaps)
beatmapSet.Beatmaps.Add(b.BeatmapInfo);
return beatmaps;
}
private IBeatmap createBeatmapWithPreviewPoint(int previewTime, string difficultyName)
{
return new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
DifficultyName = difficultyName,
Metadata = new BeatmapMetadata { PreviewTime = previewTime }
}
};
}
private BeatmapVerifierContext createContext(IBeatmap currentBeatmap, IBeatmap[] otherDifficulties)
{
var verifiedCurrentBeatmap = new BeatmapVerifierContext.VerifiedBeatmap(new TestWorkingBeatmap(currentBeatmap), currentBeatmap);
var verifiedOtherBeatmaps = otherDifficulties.Select(b => new BeatmapVerifierContext.VerifiedBeatmap(new TestWorkingBeatmap(b), b)).ToList();
return new BeatmapVerifierContext(verifiedCurrentBeatmap, verifiedOtherBeatmaps, DifficultyRating.ExpertPlus);
}
}
}