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19f28813a0
There were too many of them, and they were a bit twisty for my liking.
255 lines
9.0 KiB
C#
255 lines
9.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckInconsistentTimingControlPointsTest
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{
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private CheckInconsistentTimingControlPoints check = null!;
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[SetUp]
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public void Setup()
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{
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check = new CheckInconsistentTimingControlPoints();
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}
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[Test]
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public void TestConsistentTiming()
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{
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var beatmaps = createBeatmapSetWithTiming(
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new[] { 1000.0, 2000.0 }, // Timing at 1000ms and 2000ms
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new[] { 1000.0, 2000.0 } // Same timing
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);
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var context = createContext(beatmaps[0], beatmaps);
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Assert.That(check.Run(context), Is.Empty);
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}
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[Test]
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public void TestMissingTimingPoint()
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{
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var beatmaps = createBeatmapSetWithTiming(
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new[] { 1000.0, 2000.0 }, // Reference has timing at 1000ms and 2000ms
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new[] { 1000.0 } // Second difficulty missing timing at 2000ms
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);
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var context = createContext(beatmaps[0], beatmaps);
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateMissingTimingPoint));
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}
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[Test]
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public void TestInconsistentBPM()
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{
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var beatmaps = createBeatmapSetWithBPM(
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new[] { (1000.0, 500.0) }, // Reference: 120 BPM (500ms beat length)
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new[] { (1000.0, 600.0) } // Second: 100 BPM (600ms beat length)
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);
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var context = createContext(beatmaps[0], beatmaps);
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateInconsistentBPM));
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}
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[Test]
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public void TestInconsistentMeter()
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{
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var beatmaps = createBeatmapSetWithMeter(
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new[] { (1000.0, TimeSignature.SimpleQuadruple) }, // Reference: 4/4
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new[] { (1000.0, TimeSignature.SimpleTriple) } // Second: 3/4
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);
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var context = createContext(beatmaps[0], beatmaps);
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateInconsistentMeter));
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}
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[Test]
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public void TestDecimalOffset()
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{
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var beatmaps = createBeatmapSetWithTiming(
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new[] { 1000.0 }, // Reference at exactly 1000ms
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new[] { 1000.5 } // Second at 1000.5ms (decimal difference)
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);
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var context = createContext(beatmaps[0], beatmaps);
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(2));
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Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateMissingTimingPointMinor));
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}
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[Test]
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public void TestSingleDifficulty()
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{
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var beatmaps = createBeatmapSetWithTiming(
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new[] { 1000.0, 2000.0 } // Only one difficulty
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);
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var context = createContext(beatmaps[0], beatmaps);
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Assert.That(check.Run(context), Is.Empty);
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}
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[Test]
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public void TestExtraTimingPoint()
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{
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var beatmaps = createBeatmapSetWithTiming(
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new[] { 1000.0 }, // Reference has timing at 1000ms
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new[] { 1000.0, 2000.0 } // Second has additional timing at 2000ms
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);
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var context = createContext(beatmaps[0], beatmaps);
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateExtraTimingPoint));
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}
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private IBeatmap[] createBeatmapSetWithTiming(params double[][] timingPoints)
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{
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var beatmapSet = new BeatmapSetInfo();
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var beatmaps = new IBeatmap[timingPoints.Length];
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for (int i = 0; i < timingPoints.Length; i++)
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{
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beatmaps[i] = createBeatmapWithTiming(timingPoints[i], $"Difficulty {i + 1}");
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beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
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}
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foreach (var beatmap in beatmaps)
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beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
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return beatmaps;
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}
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private IBeatmap[] createBeatmapSetWithBPM(params (double time, double beatLength)[][] timingData)
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{
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var beatmapSet = new BeatmapSetInfo();
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var beatmaps = new IBeatmap[timingData.Length];
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for (int i = 0; i < timingData.Length; i++)
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{
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beatmaps[i] = createBeatmapWithBPM(timingData[i], $"Difficulty {i + 1}");
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beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
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}
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foreach (var beatmap in beatmaps)
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beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
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return beatmaps;
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}
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private IBeatmap[] createBeatmapSetWithMeter(params (double time, TimeSignature meter)[][] timingData)
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{
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var beatmapSet = new BeatmapSetInfo();
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var beatmaps = new IBeatmap[timingData.Length];
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for (int i = 0; i < timingData.Length; i++)
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{
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beatmaps[i] = createBeatmapWithMeter(timingData[i], $"Difficulty {i + 1}");
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beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
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}
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foreach (var beatmap in beatmaps)
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beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
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return beatmaps;
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}
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private IBeatmap createBeatmapWithTiming(double[] timingPoints, string difficultyName)
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{
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var beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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DifficultyName = difficultyName,
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Metadata = new BeatmapMetadata()
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},
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ControlPointInfo = new ControlPointInfo()
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};
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foreach (double time in timingPoints)
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{
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beatmap.ControlPointInfo.Add(time, new TimingControlPoint
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{
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BeatLength = 500 // 120 BPM
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});
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}
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return beatmap;
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}
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private IBeatmap createBeatmapWithBPM((double time, double beatLength)[] timingData, string difficultyName)
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{
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var beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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DifficultyName = difficultyName,
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Metadata = new BeatmapMetadata()
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},
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ControlPointInfo = new ControlPointInfo()
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};
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foreach ((double time, double beatLength) in timingData)
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{
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beatmap.ControlPointInfo.Add(time, new TimingControlPoint
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{
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BeatLength = beatLength
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});
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}
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return beatmap;
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}
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private IBeatmap createBeatmapWithMeter((double time, TimeSignature meter)[] timingData, string difficultyName)
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{
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var beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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DifficultyName = difficultyName,
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Metadata = new BeatmapMetadata()
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},
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ControlPointInfo = new ControlPointInfo()
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};
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foreach ((double time, var meter) in timingData)
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{
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beatmap.ControlPointInfo.Add(time, new TimingControlPoint
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{
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BeatLength = 500, // 120 BPM
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TimeSignature = meter
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});
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}
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return beatmap;
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}
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private BeatmapVerifierContext createContext(IBeatmap currentBeatmap, IBeatmap[] allDifficulties)
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{
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var verifiedCurrentBeatmap = new BeatmapVerifierContext.VerifiedBeatmap(new TestWorkingBeatmap(currentBeatmap), currentBeatmap);
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var verifiedOtherBeatmaps = allDifficulties.Select(b => new BeatmapVerifierContext.VerifiedBeatmap(new TestWorkingBeatmap(b), b)).ToList();
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return new BeatmapVerifierContext(verifiedCurrentBeatmap, verifiedOtherBeatmaps, DifficultyRating.ExpertPlus);
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}
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}
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}
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