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osu-lazer/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneEditorPlacement.cs
T
2025-02-26 17:57:10 +09:00

36 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Taiko.Tests.Editor
{
public partial class TestSceneEditorPlacement : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new TaikoRuleset();
[Test]
public void TestPlacementBlueprintDoesNotCauseCrashes()
{
AddStep("clear objects", () => EditorBeatmap.Clear());
AddStep("add two objects", () =>
{
EditorBeatmap.Add(new Hit { StartTime = 1818 });
EditorBeatmap.Add(new Hit { StartTime = 1584 });
});
AddStep("seek back", () => EditorClock.Seek(1584));
AddStep("choose hit placement tool", () => InputManager.Key(Key.Number2));
AddStep("hover over first hit", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<DrawableHit>().ElementAt(1)));
AddStep("hover over second hit", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<DrawableHit>().ElementAt(0)));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddUntilStep("second hit deleted", () => Editor.ChildrenOfType<DrawableHit>().Count(), () => Is.EqualTo(1));
}
}
}