1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-17 00:23:24 +08:00
Files
osu-lazer/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoInconsistentSkipBarLineTest.cs
T
Bartłomiej Dach 19f28813a0 Clean up ctors
There were too many of them, and they were a bit twisty for my liking.
2025-08-13 12:32:17 +02:00

221 lines
8.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Edit.Checks;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks
{
[TestFixture]
public class CheckTaikoInconsistentSkipBarLineTest
{
private CheckTaikoInconsistentSkipBarLine check = null!;
[SetUp]
public void Setup()
{
check = new CheckTaikoInconsistentSkipBarLine();
}
[Test]
public void TestConsistentOmitFirstBarLine()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) }, // Reference
new[] { (1000.0, false), (2000.0, true) } // Same settings
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
public void TestInconsistentOmitFirstBarLine()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) }, // Reference
new[] { (1000.0, true), (2000.0, false) } // Different settings
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(2));
Assert.That(issues.All(issue => issue.Template is CheckTaikoInconsistentSkipBarLine.IssueTemplateInconsistentOmitFirstBarLine));
Assert.That(issues[0].Time, Is.EqualTo(1000.0));
Assert.That(issues[1].Time, Is.EqualTo(2000.0));
}
[Test]
public void TestPartiallyInconsistentOmitFirstBarLine()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true), (3000.0, false) }, // Reference
new[] { (1000.0, false), (2000.0, false), (3000.0, false) } // Only second differs
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues[0].Template is CheckTaikoInconsistentSkipBarLine.IssueTemplateInconsistentOmitFirstBarLine);
Assert.That(issues[0].Time, Is.EqualTo(2000.0));
}
[Test]
public void TestSingleDifficulty()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) } // Only one difficulty
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
public void TestNonTaikoBeatmaps()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) }, // Reference
new[] { (1000.0, true), (2000.0, false) } // Different settings
);
// Make both beatmaps non-taiko
beatmaps[0].BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
beatmaps[1].BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
public void TestMixedRulesets()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) }, // Reference
new[] { (1000.0, true), (2000.0, false) } // Different settings
);
// Make reference taiko, other non-taiko
beatmaps[0].BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
beatmaps[1].BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
public void TestMissingTimingPoints()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) }, // Reference has 2 points
new[] { (1000.0, false) } // Other has only 1 point (missing 2000.0)
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
// Should only check the existing timing point at 1000.0 (consistent, no issue)
// The missing 2000.0 point should be ignored by this check
Assert.That(issues, Is.Empty);
}
[Test]
public void TestExtraTimingPoints()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false) }, // Reference has 1 point
new[] { (1000.0, false), (2000.0, true) } // Other has extra point
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
// Should only check the existing timing point at 1000.0 (consistent, no issue)
// The extra 2000.0 point should be ignored by this check
Assert.That(issues, Is.Empty);
}
[Test]
public void TestMultipleDifficultiesWithInconsistencies()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) }, // Reference
new[] { (1000.0, true), (2000.0, true) }, // First differs
new[] { (1000.0, false), (2000.0, false) } // Second differs
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
// Should have issues for both other difficulties
Assert.That(issues, Has.Count.EqualTo(2)); // 1000.0 from diff2, 2000.0 from diff3
Assert.That(issues.All(issue => issue.Template is CheckTaikoInconsistentSkipBarLine.IssueTemplateInconsistentOmitFirstBarLine));
Assert.That(issues[0].Time, Is.EqualTo(1000.0));
Assert.That(issues[1].Time, Is.EqualTo(2000.0));
}
private IBeatmap[] createBeatmapSetWithTimingPoints(params (double time, bool omitFirstBarLine)[][] timingData)
{
var beatmapSet = new BeatmapSetInfo();
var beatmaps = new IBeatmap[timingData.Length];
for (int i = 0; i < timingData.Length; i++)
{
beatmaps[i] = createBeatmapWithTimingPoints(timingData[i], $"Difficulty {i + 1}");
beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
beatmaps[i].BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
}
// Configure the beatmapset to contain all the beatmap infos
foreach (var beatmap in beatmaps)
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
return beatmaps;
}
private IBeatmap createBeatmapWithTimingPoints((double time, bool omitFirstBarLine)[] timingData, string difficultyName)
{
var beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
DifficultyName = difficultyName,
Metadata = new BeatmapMetadata()
}
};
foreach ((double time, bool omitFirstBarLine) in timingData)
{
beatmap.ControlPointInfo.Add(time, new TimingControlPoint
{
BeatLength = 500, // Standard BPM
OmitFirstBarLine = omitFirstBarLine
});
}
return beatmap;
}
private BeatmapVerifierContext createContextWithMultipleDifficulties(IBeatmap currentBeatmap, IBeatmap[] allDifficulties)
{
var verifiedCurrentBeatmap = new BeatmapVerifierContext.VerifiedBeatmap(new TestWorkingBeatmap(currentBeatmap), currentBeatmap);
var verifiedOtherBeatmaps = allDifficulties.Select(b => new BeatmapVerifierContext.VerifiedBeatmap(new TestWorkingBeatmap(b), b)).ToList();
return new BeatmapVerifierContext(verifiedCurrentBeatmap, verifiedOtherBeatmaps, DifficultyRating.ExpertPlus);
}
}
}