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12cc8e38da
Closes https://github.com/ppy/osu/issues/33465 probably. This reverts the replay frame de-duplication logic to what it was before https://github.com/ppy/osu/pull/33148#discussion_r2091549388. I don't have good reproduction steps. I tried to write a test case for this that isn't just "press and release a key in the same frame", thinking that maybe there was some loophole in the osu! touch input mapper that may produce this situation artificially, but I could not in many configurations. So I have to assume that this just *can happen* organically.
77 lines
2.6 KiB
C#
77 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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namespace osu.Game.Rulesets.Catch.Replays
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{
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public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
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{
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public List<CatchAction> Actions = new List<CatchAction>();
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public float Position;
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public bool Dashing;
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public CatchReplayFrame()
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{
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}
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public CatchReplayFrame(double time, float? position = null, bool dashing = false, CatchReplayFrame? lastFrame = null)
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: base(time)
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{
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Position = position ?? -1;
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Dashing = dashing;
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if (Dashing)
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Actions.Add(CatchAction.Dash);
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if (lastFrame != null)
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{
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if (Position > lastFrame.Position)
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lastFrame.Actions.Add(CatchAction.MoveRight);
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else if (Position < lastFrame.Position)
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lastFrame.Actions.Add(CatchAction.MoveLeft);
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}
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}
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public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
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{
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Position = currentFrame.Position.X;
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Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
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if (Dashing)
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Actions.Add(CatchAction.Dash);
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// this probably needs some cross-checking with osu-stable to ensure it is actually correct.
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if (lastFrame is CatchReplayFrame lastCatchFrame)
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{
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if (Position > lastCatchFrame.Position)
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lastCatchFrame.Actions.Add(CatchAction.MoveRight);
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else if (Position < lastCatchFrame.Position)
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lastCatchFrame.Actions.Add(CatchAction.MoveLeft);
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}
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}
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public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
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{
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ReplayButtonState state = ReplayButtonState.None;
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if (Actions.Contains(CatchAction.Dash)) state |= ReplayButtonState.Left1;
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return new LegacyReplayFrame(Time, Position, null, state);
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}
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public override bool IsEquivalentTo(ReplayFrame other)
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=> other is CatchReplayFrame catchFrame
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&& Time == catchFrame.Time
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&& Position == catchFrame.Position
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&& Dashing == catchFrame.Dashing
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&& Actions.SequenceEqual(catchFrame.Actions);
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}
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}
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