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osu-lazer/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs
2021-08-19 22:40:35 +02:00

99 lines
4.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneSettingsItem : OsuTestScene
{
[Test]
public void TestRestoreDefaultValueButtonVisibility()
{
SettingsTextBox textBox = null;
RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
AddStep("create settings item", () =>
{
Child = textBox = new SettingsTextBox
{
Current = new Bindable<string>
{
Default = "test",
Value = "test"
}
};
restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
});
AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
AddStep("change value from default", () => textBox.Current.Value = "non-default");
AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
AddStep("restore default", () => textBox.Current.SetDefault());
AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
}
/// <summary>
/// Ensures that the reset to default button uses the correct implementation of IsDefault to determine whether it should be shown or not.
/// Values have been chosen so that after being set, Value != Default (but they are close enough that the difference is negligible compared to Precision).
/// </summary>
[TestCase(4.2f)]
[TestCase(9.9f)]
public void TestRestoreDefaultValueButtonPrecision(float initialValue)
{
BindableFloat current = null;
SettingsSlider<float> sliderBar = null;
RestoreDefaultValueButton<float> restoreDefaultValueButton = null;
AddStep("create settings item", () =>
{
Child = sliderBar = new SettingsSlider<float>
{
Current = current = new BindableFloat(initialValue)
{
MinValue = 0f,
MaxValue = 10f,
Precision = 0.1f,
}
};
restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single();
});
AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
AddStep("change value to next closest", () => sliderBar.Current.Value += current.Precision * 0.6f);
AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
AddStep("restore default", () => sliderBar.Current.SetDefault());
AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
}
[Test]
public void TestWarningTextVisibility()
{
SettingsNumberBox numberBox = null;
AddStep("create settings item", () => Child = numberBox = new SettingsNumberBox());
AddAssert("warning text not created", () => !numberBox.ChildrenOfType<SettingsNoticeText>().Any());
AddStep("set warning text", () => numberBox.WarningText = "this is a warning!");
AddAssert("warning text created", () => numberBox.ChildrenOfType<SettingsNoticeText>().Single().Alpha == 1);
AddStep("unset warning text", () => numberBox.WarningText = default);
AddAssert("warning text hidden", () => numberBox.ChildrenOfType<SettingsNoticeText>().Single().Alpha == 0);
AddStep("set warning text again", () => numberBox.WarningText = "another warning!");
AddAssert("warning text shown again", () => numberBox.ChildrenOfType<SettingsNoticeText>().Single().Alpha == 1);
}
}
}