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osu-lazer/osu.Game/IO/LineBufferedReader.cs
2022-07-06 15:43:35 +09:00

65 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Text;
namespace osu.Game.IO
{
/// <summary>
/// A <see cref="StreamReader"/>-like decorator (with more limited API) for <see cref="Stream"/>s
/// that allows lines to be peeked without consuming.
/// </summary>
public class LineBufferedReader : IDisposable
{
private readonly StreamReader streamReader;
private string? peekedLine;
public LineBufferedReader(Stream stream, bool leaveOpen = false)
{
streamReader = new StreamReader(stream, Encoding.UTF8, true, -1, leaveOpen);
}
/// <summary>
/// Reads the next line from the stream without consuming it.
/// Subsequent calls to <see cref="PeekLine"/> without a <see cref="ReadLine"/> will return the same string.
/// </summary>
public string? PeekLine() => peekedLine ??= streamReader.ReadLine();
/// <summary>
/// Reads the next line from the stream and consumes it.
/// If a line was peeked, that same line will then be consumed and returned.
/// </summary>
public string? ReadLine()
{
try
{
return peekedLine ?? streamReader.ReadLine();
}
finally
{
peekedLine = null;
}
}
/// <summary>
/// Reads the stream to its end and returns the text read.
/// Not compatible with calls to <see cref="PeekLine"/>.
/// </summary>
public string ReadToEnd()
{
if (peekedLine != null)
throw new InvalidOperationException($"Do not use {nameof(ReadToEnd)} when also peeking for lines.");
return streamReader.ReadToEnd();
}
public void Dispose()
{
streamReader.Dispose();
}
}
}