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osu-lazer/osu.Game/Scoring/ScoreInfo.cs
Dean Herbert 630faa3b56 Add TODO marking incorrect EF core data type
As mentioned in the comment, we probably don't need to be storing this
in the database in the first place (as it should be able to be
calculated from the other statistics we have available to us). Something
to consider when we refactor the database backend.
2021-03-25 17:50:21 +09:00

282 lines
8.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
using osu.Game.Utils;
namespace osu.Game.Scoring
{
public class ScoreInfo : IHasFiles<ScoreFileInfo>, IHasPrimaryKey, ISoftDelete, IEquatable<ScoreInfo>
{
public int ID { get; set; }
[JsonProperty("rank")]
[JsonConverter(typeof(StringEnumConverter))]
public ScoreRank Rank { get; set; }
[JsonProperty("total_score")]
public long TotalScore { get; set; }
[JsonProperty("accuracy")]
[Column(TypeName = "DECIMAL(1,4)")] // TODO: This data type is wrong (should contain more precision). But at the same time, we probably don't need to be storing this in the database.
public double Accuracy { get; set; }
[JsonIgnore]
public string DisplayAccuracy => Accuracy.FormatAccuracy();
[JsonProperty(@"pp")]
public double? PP { get; set; }
[JsonProperty("max_combo")]
public int MaxCombo { get; set; }
[JsonIgnore]
public int Combo { get; set; } // Todo: Shouldn't exist in here
[JsonIgnore]
public int RulesetID { get; set; }
[JsonProperty("passed")]
[NotMapped]
public bool Passed { get; set; } = true;
[JsonIgnore]
public virtual RulesetInfo Ruleset { get; set; }
private Mod[] mods;
[JsonProperty("mods")]
[NotMapped]
public Mod[] Mods
{
get
{
if (mods != null)
return mods;
if (modsJson == null)
return Array.Empty<Mod>();
return getModsFromRuleset(JsonConvert.DeserializeObject<DeserializedMod[]>(modsJson));
}
set
{
modsJson = null;
mods = value;
}
}
private Mod[] getModsFromRuleset(DeserializedMod[] mods) => Ruleset.CreateInstance().GetAllMods().Where(mod => mods.Any(d => d.Acronym == mod.Acronym)).ToArray();
private string modsJson;
[JsonIgnore]
[Column("Mods")]
public string ModsJson
{
get
{
if (modsJson != null)
return modsJson;
if (mods == null)
return null;
return modsJson = JsonConvert.SerializeObject(mods.Select(m => new DeserializedMod { Acronym = m.Acronym }));
}
set
{
modsJson = value;
// we potentially can't update this yet due to Ruleset being late-bound, so instead update on read as necessary.
mods = null;
}
}
[NotMapped]
[JsonProperty("user")]
public User User { get; set; }
[JsonIgnore]
[Column("User")]
public string UserString
{
get => User?.Username;
set
{
User ??= new User();
User.Username = value;
}
}
[JsonIgnore]
[Column("UserID")]
public int? UserID
{
get => User?.Id ?? 1;
set
{
User ??= new User();
User.Id = value ?? 1;
}
}
[JsonIgnore]
public int BeatmapInfoID { get; set; }
[JsonIgnore]
public virtual BeatmapInfo Beatmap { get; set; }
[JsonIgnore]
public long? OnlineScoreID { get; set; }
[JsonIgnore]
public DateTimeOffset Date { get; set; }
[JsonProperty("statistics")]
public Dictionary<HitResult, int> Statistics = new Dictionary<HitResult, int>();
[JsonIgnore]
[Column("Statistics")]
public string StatisticsJson
{
get => JsonConvert.SerializeObject(Statistics);
set
{
if (value == null)
{
Statistics.Clear();
return;
}
Statistics = JsonConvert.DeserializeObject<Dictionary<HitResult, int>>(value);
}
}
[NotMapped]
[JsonIgnore]
public List<HitEvent> HitEvents { get; set; }
[JsonIgnore]
public List<ScoreFileInfo> Files { get; set; }
[JsonIgnore]
public string Hash { get; set; }
[JsonIgnore]
public bool DeletePending { get; set; }
/// <summary>
/// The position of this score, starting at 1.
/// </summary>
[NotMapped]
[JsonProperty("position")]
public int? Position { get; set; }
private bool isLegacyScore;
/// <summary>
/// Whether this <see cref="ScoreInfo"/> represents a legacy (osu!stable) score.
/// </summary>
[JsonIgnore]
[NotMapped]
public bool IsLegacyScore
{
get
{
if (isLegacyScore)
return true;
// The above check will catch legacy online scores that have an appropriate UserString + UserId.
// For non-online scores such as those imported in, a heuristic is used based on the following table:
//
// Mode | UserString | UserId
// --------------- | ---------- | ---------
// stable | <username> | 1
// lazer | <username> | <userid>
// lazer (offline) | Guest | 1
return ID > 0 && UserID == 1 && UserString != "Guest";
}
set => isLegacyScore = value;
}
public IEnumerable<HitResultDisplayStatistic> GetStatisticsForDisplay()
{
foreach (var r in Ruleset.CreateInstance().GetHitResults())
{
int value = Statistics.GetOrDefault(r.result);
switch (r.result)
{
case HitResult.SmallTickHit:
{
int total = value + Statistics.GetOrDefault(HitResult.SmallTickMiss);
if (total > 0)
yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName);
break;
}
case HitResult.LargeTickHit:
{
int total = value + Statistics.GetOrDefault(HitResult.LargeTickMiss);
if (total > 0)
yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName);
break;
}
case HitResult.SmallTickMiss:
case HitResult.LargeTickMiss:
break;
default:
yield return new HitResultDisplayStatistic(r.result, value, null, r.displayName);
break;
}
}
}
[Serializable]
protected class DeserializedMod : IMod
{
public string Acronym { get; set; }
public bool Equals(IMod other) => Acronym == other?.Acronym;
}
public override string ToString() => $"{User} playing {Beatmap}";
public bool Equals(ScoreInfo other)
{
if (other == null)
return false;
if (ID != 0 && other.ID != 0)
return ID == other.ID;
if (OnlineScoreID.HasValue && other.OnlineScoreID.HasValue)
return OnlineScoreID == other.OnlineScoreID;
if (!string.IsNullOrEmpty(Hash) && !string.IsNullOrEmpty(other.Hash))
return Hash == other.Hash;
return ReferenceEquals(this, other);
}
}
}