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124 lines
5.3 KiB
C#
124 lines
5.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq.Expressions;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.IO.Archives;
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namespace osu.Game.Skinning
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{
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public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource
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{
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private readonly AudioManager audio;
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public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>(new DefaultSkin());
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public readonly Bindable<SkinInfo> CurrentSkinInfo = new Bindable<SkinInfo>(SkinInfo.Default) { Default = SkinInfo.Default };
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public override string[] HandledExtensions => new[] { ".osk" };
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protected override string[] HashableFileTypes => new[] { ".ini" };
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protected override string ImportFromStablePath => "Skins";
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public SkinManager(Storage storage, DatabaseContextFactory contextFactory, IIpcHost importHost, AudioManager audio)
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: base(storage, contextFactory, new SkinStore(contextFactory, storage), importHost)
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{
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this.audio = audio;
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ItemRemoved += removedInfo =>
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{
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// check the removed skin is not the current user choice. if it is, switch back to default.
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if (removedInfo.ID == CurrentSkinInfo.Value.ID)
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CurrentSkinInfo.Value = SkinInfo.Default;
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};
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CurrentSkinInfo.ValueChanged += info => CurrentSkin.Value = getSkin(info);
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CurrentSkin.ValueChanged += skin =>
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{
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if (skin.SkinInfo != CurrentSkinInfo.Value)
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throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead.");
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SourceChanged?.Invoke();
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};
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}
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/// <summary>
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/// Returns a list of all usable <see cref="SkinInfo"/>s. Includes the special default skin plus all skins from <see cref="GetAllUserSkins"/>.
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/// </summary>
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/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
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public List<SkinInfo> GetAllUsableSkins()
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{
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var userSkins = GetAllUserSkins();
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userSkins.Insert(0, SkinInfo.Default);
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return userSkins;
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}
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/// <summary>
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/// Returns a list of all usable <see cref="SkinInfo"/>s that have been loaded by the user.
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/// </summary>
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/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
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public List<SkinInfo> GetAllUserSkins() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
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protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name };
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protected override void Populate(SkinInfo model, ArchiveReader archive)
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{
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base.Populate(model, archive);
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Skin reference = getSkin(model);
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if (!string.IsNullOrEmpty(reference.Configuration.SkinInfo.Name))
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{
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model.Name = reference.Configuration.SkinInfo.Name;
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model.Creator = reference.Configuration.SkinInfo.Creator;
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}
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else
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{
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model.Name = model.Name.Replace(".osk", "");
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model.Creator = "Unknown";
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}
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}
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/// <summary>
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/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
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/// </summary>
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/// <param name="skinInfo">The skin to lookup.</param>
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/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
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private Skin getSkin(SkinInfo skinInfo)
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{
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if (skinInfo == SkinInfo.Default)
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return new DefaultSkin();
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return new LegacySkin(skinInfo, Files.Store, audio);
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="SkinInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public SkinInfo Query(Expression<Func<SkinInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
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public event Action SourceChanged;
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public Drawable GetDrawableComponent(string componentName) => CurrentSkin.Value.GetDrawableComponent(componentName);
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public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName);
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public SampleChannel GetSample(string sampleName) => CurrentSkin.Value.GetSample(sampleName);
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration where TValue : class => CurrentSkin.Value.GetValue(query);
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public TValue? GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue?> query) where TConfiguration : SkinConfiguration where TValue : struct => CurrentSkin.Value.GetValue(query);
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}
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}
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