mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 00:02:54 +08:00
62 lines
2.5 KiB
C#
62 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Edit.Checks.Components;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit.Checks
|
|
{
|
|
public class CheckTooShortSpinners : ICheck
|
|
{
|
|
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Spread, "Too short spinners");
|
|
|
|
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
|
{
|
|
new IssueTemplateTooShort(this)
|
|
};
|
|
|
|
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
|
{
|
|
double od = context.Beatmap.Difficulty.OverallDifficulty;
|
|
|
|
// These are meant to reflect the duration necessary for auto to score at least 1000 points on the spinner.
|
|
// It's difficult to eliminate warnings here, as auto achieving 1000 points depends on the approach angle on some spinners.
|
|
double warningThreshold = 500 + (od < 5 ? (5 - od) * -21.8 : (od - 5) * 20); // Anything above this is always ok.
|
|
double problemThreshold = 450 + (od < 5 ? (5 - od) * -17 : (od - 5) * 17); // Anything below this is never ok.
|
|
|
|
foreach (var hitObject in context.Beatmap.HitObjects)
|
|
{
|
|
if (!(hitObject is Spinner spinner))
|
|
continue;
|
|
|
|
if (spinner.Duration < problemThreshold)
|
|
yield return new IssueTemplateTooShort(this).Create(spinner);
|
|
else if (spinner.Duration < warningThreshold)
|
|
yield return new IssueTemplateVeryShort(this).Create(spinner);
|
|
}
|
|
}
|
|
|
|
public class IssueTemplateTooShort : IssueTemplate
|
|
{
|
|
public IssueTemplateTooShort(ICheck check)
|
|
: base(check, IssueType.Problem, "This spinner is too short. Auto cannot achieve 1000 points on this.")
|
|
{
|
|
}
|
|
|
|
public Issue Create(Spinner spinner) => new Issue(spinner, this);
|
|
}
|
|
|
|
public class IssueTemplateVeryShort : IssueTemplate
|
|
{
|
|
public IssueTemplateVeryShort(ICheck check)
|
|
: base(check, IssueType.Warning, "This spinner may be too short. Ensure auto can achieve 1000 points on this.")
|
|
{
|
|
}
|
|
|
|
public Issue Create(Spinner spinner) => new Issue(spinner, this);
|
|
}
|
|
}
|
|
}
|