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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneWaveContainer.cs
2019-10-08 18:08:05 +09:00

55 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneWaveContainer : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
WaveContainer container;
Add(container = new WaveContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(400),
FirstWaveColour = colours.Red,
SecondWaveColour = colours.Green,
ThirdWaveColour = colours.Blue,
FourthWaveColour = colours.Pink,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 20),
Text = @"Wave Container",
},
},
});
AddStep(@"show", container.Show);
AddStep(@"hide", container.Hide);
}
}
}