mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 11:37:52 +08:00
127 lines
4.8 KiB
C#
127 lines
4.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.Transforms;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Game.Graphics;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
|
{
|
|
/// <summary>
|
|
/// Contains a <see cref="CircularProgress"/> with smoothened edges.
|
|
/// </summary>
|
|
public class SmoothCircularProgress : CompositeDrawable
|
|
{
|
|
public Bindable<double> Current
|
|
{
|
|
get => progress.Current;
|
|
set => progress.Current = value;
|
|
}
|
|
|
|
public float InnerRadius
|
|
{
|
|
get => progress.InnerRadius;
|
|
set
|
|
{
|
|
progress.InnerRadius = value;
|
|
innerSmoothingContainer.Size = new Vector2(1 - value);
|
|
smoothingWedge.Height = value / 2;
|
|
}
|
|
}
|
|
|
|
private readonly CircularProgress progress;
|
|
private readonly Container innerSmoothingContainer;
|
|
private readonly Drawable smoothingWedge;
|
|
|
|
public SmoothCircularProgress()
|
|
{
|
|
Container smoothingWedgeContainer;
|
|
|
|
InternalChild = new BufferedContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
progress = new CircularProgress { RelativeSizeAxes = Axes.Both },
|
|
smoothingWedgeContainer = new Container
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Child = smoothingWedge = new Box
|
|
{
|
|
Anchor = Anchor.TopCentre,
|
|
Origin = Anchor.TopCentre,
|
|
RelativeSizeAxes = Axes.Y,
|
|
Width = 1f,
|
|
EdgeSmoothness = new Vector2(2, 0),
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding(-1),
|
|
Child = new CircularContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
BorderThickness = 2,
|
|
Masking = true,
|
|
BorderColour = OsuColour.Gray(0.5f).Opacity(0.75f),
|
|
Blending = new BlendingParameters
|
|
{
|
|
AlphaEquation = BlendingEquation.ReverseSubtract,
|
|
},
|
|
Child = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0,
|
|
AlwaysPresent = true
|
|
}
|
|
}
|
|
},
|
|
innerSmoothingContainer = new Container
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Size = Vector2.Zero,
|
|
Padding = new MarginPadding(-1),
|
|
Child = new CircularContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
BorderThickness = 2,
|
|
BorderColour = OsuColour.Gray(0.5f).Opacity(0.75f),
|
|
Masking = true,
|
|
Blending = new BlendingParameters
|
|
{
|
|
AlphaEquation = BlendingEquation.ReverseSubtract,
|
|
},
|
|
Child = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0,
|
|
AlwaysPresent = true
|
|
}
|
|
}
|
|
},
|
|
}
|
|
};
|
|
|
|
Current.BindValueChanged(c =>
|
|
{
|
|
smoothingWedgeContainer.Alpha = c.NewValue > 0 ? 1 : 0;
|
|
smoothingWedgeContainer.Rotation = (float)(360 * c.NewValue);
|
|
}, true);
|
|
}
|
|
|
|
public TransformSequence<CircularProgress> FillTo(double newValue, double duration = 0, Easing easing = Easing.None)
|
|
=> progress.FillTo(newValue, duration, easing);
|
|
}
|
|
}
|